MEG. upkeep, allies, mercenaries, double skill points, and more

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Author: skull in a toilet

Last revision: 22 Feb at 23:45 UTC

File size: 456.37 KB

On Steam Workshop

Description:

(more enjoyable gameplay)

this mod aims to fix my personal problems with the game. while keeping the unit stats, abilities, and mechanics of the gameplay the same.

This mod in no way changes the way the game plays, only reduces certain annoying debuffs, and rebalances fatigue/stamina to be much more tolerable.

This mod only changes the following things:

fatigue regen- (increased significantly)
fatigue usage- (reduced slightly)
upkeep- (reduced by 10%)
research rate- (increased by 25%)
diplomacy bonuses for order/chaos alliances- (+20)
leadership- (increased by 2-10 based on difficulty level)
skill points per level- (increased to 2X)
replenishment- (increased by 5%)
chevron/veterancy stat bonuses- (increased slightly)
allied units per army (increased significantly)
ogre mercenaries per army (doubled)
allegiance point generation- (increased by 100%)
no longer ends alliances for refusing to join a war between allies.
increased army caps for:
amethyst units, daemonic summons, grudge settlers, ogre mercenaries, and allied units

it is compatible with any and every mod that does not change lord or faction effects

eventually i will buff the starting effects of every faction, but for now.
list of factions with buffed starting effects:

Beastmen
Bretonia
Chaos Dwarves
Dark Elves
Dwarves
Empire
cathay
greenskins
high elves
kislev
lizardmen
norsca
ogres
skaven
tomb kings
wood elves