Bretonnia: Total Rework
Bretonnia Rework/Overhaul
Yeah another overhaul so what this one does? Solves worst problems that Bretonnia has in my eyes. Some may be solved similarly to other overhaqul
Game Mechanics – or lack of them
Chivalry is now usefull even arfter filling the bar – for recruitment of foot knights and performing rites.
Settlements provides more peasant acording to settlement level.
Wows requirement – changed from siege in desert or jungle to any siege.
Lords and heroes
One additional ordinary lord option – Sheriff – because why to play Bertrand when you have no Sheriff to fight?
Two ordinary heroes – Casttleguard captain and Folk hero.
Additional talent aviable to all lords and heroes.
Units
Armored men at arms (swords, spears and halbeards) with Norman style armor.
Men at arms (bows) with wooden stakes ability and ability to switch between poison and fire arrows.
Peasant bowmen – only one type with ability to switch between poison and fire arrows.
Two foot knights that cost chivalry to recruit.
Squires no longer count to peasant units but cost chivalry to recruit.
More variability in men at arms armor.
Knights recolored.
Special thaks to Nanu for letting me use one of his scripts and thus saving me lot of time figuring how to add chivalry price tag to units.