United Kingdom Special Forces Standalone
This is a repacked version of the United Kingdom Special Forces without the requirements, uploaded mainly due to popular demand.
This version will be updated and kept alongside the original mod.
See United Kingdom Special Forces workshop page for details and planned roadmap https://steamcommunity.com/sharedfiles/filedetails/?id=3444979611.
ENABLING STANDALONE AND STANDARD VERSIONS OF THE MOD WILL CAUSE COMPATIBILITY ISSUES.
Players are recommended to create a new unit with Standalone version of the mod to minimise compatibility issues between the standalone and the standard version.
Specific differences:
– Patrol leads and Troop HQ (CO and SGT) use Breaching shotgun as default breaching tool
– Bolt cutters are duplicated in SupportGear1 slots (for non-TTB/IGCS players)
– All TTB and IGCS compatibility is still present in the version.
! Disclaimer, I am learning DK2 modding as I go, this mod may take a while to reach it’s full potential !
Adds 22 SAS, A Squadron, 2nd Air Troop and SBS, Z Squadron, 1 Troop as units.
This mod is aimed to provide a more realistic gameplay over a balanced one. Equipment and doctrine representing real-life kit and tactics used by the units in question.
Features
– Full doctrine tree, up to 50 levels
– Real-life equipment modern UKSF use, down to the minor details (model update for the weapons coming soon!)
– Real-life medical equipment, such as IFAKs (1 per operator by default), AFAKs and MFAK
– Real-life Troop composition, with each Troop getting an SFSG and an SRR attachment of their own.
– Callsign system the UKSF use for each operator
– Real-life rank system and insignias
– Real-life operator skills and proficiencies (Patrol Demolitions, Patrol Medic, Forward Air Controller etc.)
– Custom operator Battle Honour upgrades, with 1 specific to the operator skill.
– Real-life fire support options available to UKSF FACs.
– Every operator can go covert, similar to CIA Black ops, while Patrol Linguists and Troop SFCs can hide similar to CIA undercover.
Roadmap
0.9.9 Part 1
– Sound overhaul (Weapons & SFX)
– Deployment UI final pass
– Medical equipment adjustments
0.9.9 Part 2
– New item models for IFAK, AFAK, MFAK and Roll 1 (Part 2!)
– L115A3 & AI AXMC models
– Initial character models (Part 2!)
1.0 (2 Parts)
– Custom clothing, vests, helmets and weapon models
– Character portraits
1.1
– Voice acting
– Doctrine artwork and Doctrine UI
– Main menu artwork
FAQ
Q: I don’t want X dependency but I want the other.
A: Try the standalone version. It is 1:1 duplicate of the main branch, compatible with the dependencies even if standalone
Q: Could you add [insert name] gear?
A: If it is known to be in use with UKSF, sure. Contact me with required evidence and I might add it.
Q: The unit is overpowered.
A: Yes. They aren’t meant to be the 75th Rangers. If you really want some kind of balance, reset the doctrine tree and tune the unit’s performance to your liking.
Q: [Gear / Weapon]’s performance is unrealistic.
A: Provide evidence, I will tweak. Some of the gear does require a re-visit to it’s stats. I will add it to the list.
Q: Have you stopped working on the mod? When is the next update?
A: I haven’t. Things are taking longer than expected because I had to pause working on it due to life commitments. I’m back, working on it again. 0.9.9 Part 1 is less than couple of days away from release.
Q: How CAG are you going to make the gear?
A: As CAG as I can CAG it.
Special Thanks to:
20190611: L7A2, L110A3, GPNVG-18 and Medkit models
Lukewarm Coffee: Muzzle Before Flesh
Sly: Trooper Toolbox
JDT and AnthonyDNB: Deployment Tabs System