Gravekeepers
I make mods in my spare time for fun. I do not do this for profit and my mods will always be free where able, however, if you like what I do, feel free to drop a tip on Kofi: https://ko-fi.com/mystodan/tip
Disclaimer: This is a nonprofit mod for COE5 inspired from the media franchise of YuGiOh. Sprites are created by myself or edits of official art. Please support the original creator.
Welcome to my first COE mod, a new class inspired by the Gravekeeper’s archetype and ancient Egypt from the show YuGiOh. This is a nation of those who guard the grave’s of their ancestors and have learned to form bonds with those of the dead.
The class contains full roster of mundane troops, summons, magical items and new events. Note: in flavour of the class. New monsters have been added to the realm of Hades.
This class utilizes holy relics and a “new” resource of sacrificial pilgrims. These pilgrims gather around certain commanders, and you can construct Obelisks in citadels to attract additional to your cause. These do not contribute to combat but can be killed if brought to battle. It may be wise to keep them safe behind walls as their souls are needed to make contracts with monsters.
The monsters you call upon come from the realm of the dead; Hades. Some of these monsters now roam the lands of Hades. This will have little interaction with standard games; however all your infantry and summons have Hades immunity and some of your spellcasters can provide army wide access to Hades enabling exploring if desired.
There are 7 unique artefacts to acquire. These do not spawn by default as your ancestors were buried with them. You can forgo the respect for your ancestors and fund your priests to start exploring these ancient tombs in hope of retrieving said artifacts. These items will greatly enhance your commanders, but forsaking your ancestors and your name may have future consequences.
You can summon creatures from the realm of the dead. The ultimate goal is to summon the 3 Gods who are super combatants, capable of wiping nations by themselves. Large amounts of relics and pilgrims will be required to appease their need.
Weak starting and mundane troops but strong summons and end game units akin to Demonologist and Necromancer. With Obelisk construction you can try and turtle whilst increasing relic and pilgrim income until you can get your stronger units online. Your pyramid does provide discount on most rituals, but do you keep all your efforts in one place or split them?
When fighting against, the AI will leave their pilgrims back home. If their forces grow to big, send some faster units to snipe their capitals and shut off their source of power. If you can take out early, it may be to your benefit, but the Millenium Item event can’t be stopped once started
Read your rituals. Mechanics should be sufficiently explained. Exodia can be sealed if unleashed
For human play, weak start and very strong end game. This nation seems overall strong once you get the ball rolling and may be unstoppable by end game. The balance may be more tuned towards Overhaul mod by Commisar Jon Fuklaw.
AI will cheat obviously but is fully capable of all the mods mechanics. Do note that it seems to speedrun the Millenium Item events in my test games. Definitely on the stronger side but can be exploited. Ignore their forces and focus on their capital.
Multiple Gravekeepers classes in one match is usable. Do note that the Millenium Items and Gods are unique, so first come first serve. With multiple Gravekeepers, again the Millenium Item event will be speedrun and complete very fast.
It has been fun learning to mod COE5. This was the first mod I have mode a large amount of sprites from scratch for, so apologies on sprite quality, but I will continue to improve. I may release a follow-up mod, but do not plan on actively developing this mod further unless I feel like something is massively broken. As this project is done, I thought I’d share with others.
Fully compatible with my YuGiOh mod. Shouldn’t have too much issues with other mods if not conflicting values below.
Terrain value: 750
Event values: 1969 – 1999