Spacings mod

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Author: Elfo John

Last revision: 7 Aug, 2024 at 20:54 UTC

File size: 277.57 KB

On Steam Workshop

Description:

Tired of seeing your units looking like robots and not looking realistic? Here is the solution!; this mod modifies the spacings of the units in such a way that they look at least much better than in the original version, horses are now distributed over a much larger space, barbarian infantry is now distributed much less evenly and projectile units too, on the other hand with much more minor changes the Roman (legionaries) and Greek (hoplites) units have remained relatively the same apart from making the former feel more like maniples and the latter more tightly packed.

Compatibility
This will be compatible with almost everything except DEI, Para Bellum or similar things unless if it modifies the same file.

Español:

¿Cansado de ver cómo tus unidades parecen robots y no se ven realistas?, ¡aquí está la solución!; este mod modifica los espacios de las unidades de un modo tal que se vean al menos mucho mejor que en la versión original, los caballos ahora se distribuyen por un espacio mucho mayor, la infantería bárbara ya se distribuye de forma mucho menos uniforme y las unidades de proyectiles también, por otro lado con cambios mucho más menores las unidades romanas (legionarias) y griegas (hoplitas) han seguido relativamente igual aparte de hacer que los primeros se sientan más como manípulos y los segundos más apretadas.

Compatibilidad
Este va a ser compatible con casi todo excepto DEI, Para Bellum o cosas por el estilo a menos que modifiquen el mismo archivo

Argue about realism

This mod isn’t suppose to be realistic at all for logic, we can’t know how exactly our ancestors fought hundreds or thousands of years ago, but according to that we can know learning from ancient writters like Eneas the Tactician (poliorcetic), Elianus and others we can read that for example armies didn’t march to battle in straight and monolithic formations, but instead in units (in battalions for example or cohorts) which were reaching separately to the battle until making formations as minimum consistent (Sabis battle for example where Caesarian units had to create a consistent line for engaging and defeat belgian militia).

So right, we can’t know how a soldier would react in a formation, there are different factors which can affect a result such as the enviroment, morale, armament, training and culture.

About culture we can notice that in cultures as celtic which were based in the glory and proudness of the men we also can see for example in the battle of Telamon where they were fighting with no any shirt or even with almost no any wear as a symbol of strength, so the wide space of combat for fighting with their swords was needed if they wanted to earn their personal glory or instead to have a wider space to retreat and then return to the engage (if they had strict formation rows, they wouldn’t been capable of doing that) thing that we see in the Fiesole battle.

This did not prevent that barbarian forces had formations and then would fight with them (in the battle of mons graupius caledonians entrenched in that mountain and formed 3 lines which were deftly defeated by Julius Agricola) or in Bibracte where helvetii at first term tried to engage caesarean troops on that way using a tight formation (testudinem/falange facta in latin according to Caesar words).

Also recreations are showing that concepts which are largely accepted like "othismos" where both armies are trying to push (literally PUSH) each other until one of this armies then break are not historical accurate, for example Caesar in the latest mencioned battle (Sabis) ordered to the 12th legion to wide its formation in order to have more space for fighting the gallic attack meaning that the tight of any army can oscillate depending of the situation (look at the battle of Cannae).

In my mod I tried to aproach these ideas to the game, but it is a simple game and I can’t put formations as an ancient soldier would have recognize (ain’t that good at moding), but at least i changed the spacings for at least to get a better and a more historical experience (only we can aproximate to the historical reality), Rome 2 has a lot of mistakes and the AI is something that since the release of the game leaves a lot to be desired plus the mechanics such as collisions in ships and units, but at least I’d like in the future to improve this mod.

Sorry for my terrible english, I hope that this answer solve your questions about the mod.