Dynamic Trading (w/ NPC) B42.13
The economy is no longer just numbers on a screen. It’s alive.
- True Value System: Prices are now dynamic based on realism. Fluids (e.g., gas in a bottle) are priced per Liter. Item condition, rot, and remaining uses (part-eaten food) now directly affect value.
- Realism Update: Traders now sell items with randomized durability. Stocks simulate wear and tear from the apocalypse. You are buying scavenged goods, not factory-new products. But some producer archetypes like farmers, anglers, and similar roles will still sell fresh produce and newly made goods and mainly depends on your luck.
- UI Overhaul: Radio/Trading windows now remember positions/size. Info tabs added.
- QoL: Radar auto-opens when traders are found; NPCs now verbally refuse trade when resting.
- Fixes: Critical Multiplayer V2 sync fixes, food pricing corrections, and performance optimizations.
Transforms Project Zomboid’s economy into a living market. Prices fluctuate, traders move, and world events dictate value.
- Living Economy: Supply & demand affects prices globally.
- Events: Winter spikes food prices; raids discount weapons.
- Wallets: Zombies drop wallets—check them for cash.
Choose ONE. Do NOT enable both. Both require:
Mod ID:
Best for players who want a simulated economy without physical NPCs.
- Radio Only: Trade via Walkie-Talkies/HAM Radios.
- Scan Signals: Electricity skill helps find better signals.
- Stable Experience: No physical entities to impact performance.
Mod ID:
A complete overhaul. The economy physically exists in the world.
- Physical NPCs: Traders spawn, travel, rest, and flee.
- Factions: Traders belong to groups (Military, Syndicate) with simulated wealth/goals.
- Advanced Features:Quest, Trader Management, Radar with distance sorting, context menus.
- Alpha Build: Contains complex NPC simulation logic. Expect occasional bugs or pathing issues while in active testing.
Classic (Radio): Enable DynamicTradingCommon + Dynamic Trading V1
New (NPCs): Enable DynamicTradingCommon + Dynamic Trading V2
✅ Safe to add/remove mid-save.
1. Player-Owned Marketplace: Construct a trading station at your base to automate sales and earn passive income.
2. Contracts & Quests: Fulfill high-priority faction requests (e.g., medical shortages) for massive reputation and cash bonuses.
3. Simulated NPC Professions: NPCs will actively generate resources. Farmers cultivate crops, Anglers fish, and Scavengers loot nearby areas provided they have the right tools and location.
4. Crime & Consequence: The world fights back. Defend your wealth against burglars and rival factions, manage NPC sentiment, and hire Guards to protect your stockpile.
Thanks to S4ro, IronLungs, External, Saren & the community.
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Workshop ID: 3635333613
Mod ID: DynamicTradingCommon
Mod ID: DynamicTrading
Mod ID: DynamicTradingV2