Godly Yellow Turbans

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Author: Кукушка

Last revision: 2 Apr, 2021 at 01:46 UTC

File size: 856.75 KB

On Steam Workshop

Description:

Power to the People! Command powerful Yellow Turbans, crush your enemies without stress, enjoy atmospheric and easy battles.

GODLY YELLOW TURBANS

Yellow Turban Rebellion DLC required

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Important warnings
  • Godly Yellow Turbans is not meant to offer any challenge and is not balanced.
    It is meant to be played in a virtually everlasting campaign with the Yellow Turbans, turtling for 1000 turns or more, without taking the risk to lose.
  • All Yellow Turban factions will benefit from these godly units, you may end fighting against them at some point of the campaign (or not, depending of the way you play your diplomacy).

What is it about?

Seven Yellow Turban units have been modified:

  • Yellow Turban Archers (the standard unit and the captain’s unit)
  • Yellow Turban Warriors (the standard unit and the captain’s unit)
  • Yellow Turban Pikemen (the standard unit and the captain’s unit)
  • Yellow Turban Horsemen

Units’ modifications
  • charge bonus doubled (mounted and unmounted)
  • melee evasion and battle morale highly increased (both at 99 now)
  • all weapons for the seven units are now "elite" (melee, range and shield)
  • ammunition amount for archers increased (42, standard elite amount)
  • physical, range and magical (romance mode) attack resistance set to 50% for all units

Campaign’s modifications
  • Yellow Turban farming value increased (x10): it is now totally in phase with the food consumption distribution for a building of the same level.
    Turtling is easier now, even if you lose important farming lands.
  • Yellow Turban generals can now recruit YT units without level restriction.

Visual modifications
  • Free camera allowing to zoom and unzoom without artificial restrictions
  • New UI/Unit icons for the seven units modified
  • All seven modified Yellow Turban units have now more variety in armors.

Side notes
  • The mod is savegame compatible: if you struggle in your Yellow Turban campaign, you can use the mod for obtaining a strategic advantage, and even remove it later on, it wont break your game.
  • You obtain the maximum strength of you Yellow Turbans if you add to your hero regiment two regiments of archers (each with 4 units of YT archers): you’ll be virtually invincible that way. Use less YT units if you want more challenge.
  • The mod is quite fun if you set the campaign difficulty to Hard: Non-stop waves of ennemy armies, more ennemies to kill 😛

Enjoy!