Fungalfield Biome
Ruleset Required:
Gathering Storm
Inspired by Rimworld: Odyssey, this mod adds a new feature: Fungalfield, and a new luxury resource: Psilocap.
- +1 Production, +1 Food
- Adjacency Appeal Bonus: 1
- Most effects that apply to Forests also apply to Fungalfield.
- Has two generator logics: Regular Scattering and Cluster Scattering. Default is Cluster Scattering; Cluster Scattering can be disabled in advanced settings.
- Cannot be improved with Lumber Mills, and removal yields very low benefits (standard value: 10 Food).
- Preserve District can now be built directly on Fungalfield without removing the feature.
- Independent spawning logic, no impact on other features’ amount.
Resource: Psilocap
- +1 Faith, +1 Gold
- +4 Amenities (1 per city)
- Can spawn in Forests and Fungalfield with a relatively high generation rate.
- Improved by Plantation.
- Compatible with Monopolies and Corporations mode. When improved by an Industry or Corporation, provides additional Faith bonuses.
Feature: Fungalfield
Notes
- Psilocap and their Plantations feature dazzling dynamic lighting effects during in-game nighttime.
- Compatible with JNR’s Savannah and Jidong’s Phaeozem.
- Compatible with Sukritact’s Urban Identities, and adds new regions and region identities.
- Adjusted for compatibility with abilities related to the Vietnam DLC.
- Expected to be incompatible with "Harmony in Diversity," and no compatibility adjustments are planned at this time.
Credits
- Special thanks to IthildinX for patient guidance in model animation production.
- Special thanks to 悸动战士 for bug rectification.
Updates
- 2026/1/1 Rewritten Cluster Scattering Logic, and set it as default scattering method.
- 2025/12/28 Released.
Download
Sid Meier's Civilizationu00ae VI: Gathering Storm
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Gathering Storm