Cataph’s Thracian Units (lite)

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Author: Cataph

Last revision: 16 Aug, 2024 at 15:31 UTC

File size: 1.67 MB

On Steam Workshop

Description:
DO YOU LIKE CURVED SWORDS? IN THEIR ABSENCE, DO YOU LIKE CURVED STICKS? DO YOU LIKE SCREAMING IN THE WOODS FOR NO REASON AND HAVING RED BEARDS? JAVELINS???

Now that we got Thrace in a nutshell, let’s see.

What does this mod do:

– Adds two (yes, 2) factional units to Thrace that were present in Troy, Tribesmen (renamed to Thracian Warriors) as tierIV infantry and Archer Chariots as tierIII chariots.

Both units had to be heavily rebalanced and fixed, and fit into the factional barracks to plug the holes there.

– I do NOT intend to add all the other units because quite frankly it was a whole mess of bloat with EIGHT shock infantry units.

We don’t need all that. HOWEVER, I will almost certainly add a tierV unit down the line when I’m sure which one to do, while I play a campaign.

REMEMBER, WE CANNOT BRING ASSETS FROM TROY THAT AREN’T ALREADY LURKING IN DYNASTIES’S PACKS.

To expand on the design and intention…

Right now Thrace has a lot of shared units between its factional roster (that it will carry around) and its native line (that stays home and is used by everybody else as well).
While that is a bit iffy, one of the important things to notice is that you have what you need: early chargers and a tierIII one, two jav units, two spearmen who can switch to 2h (!). Between this last detail and the two 2h clubs you already have, I didn’t want to add any further 2h outside of tier V.

So why these two units? Because your one sword infantry, the tier II Plainsmen, are only on the native line. And all the chariots except the tier V are on the native line as well. Now the faction recruitment chain is a lot more solid.
Also the Tribesmen/Warriors look badass.

If you don’t like that approach, feel free to get another mod instead.

Secondary things this mod does:

– Fixes the other already existing thracian chariots to be high_threat like they should.
– Adds a custom battle version of Thrace that doesn’t have a lot of old clutter (avoiding a data core). This faction doesn’t have all the other nations’ native units for now as it’s essentially a test bench for me. But it does have generic generals with weapon choices.
– Tribesmen/Warriors in particular: updated a whole lot of stuff including their unit size, gave them precursor javelins, removed two abilities they had and added an attribute and a formation.
– Fixes some unit set stuff for the above and adds both spearmen and factional chariots to faction_units for the Catch your Breath character skill (this is not as clean as I’d like but blame the double drifting).

If there is anything this taught me, is that it would be much easier to create new units based on Dynasties units than to port stuff from Troy, cause there’s virtually no stat that you can keep and that is going to cause trouble if you don’t change it.

Also, to the coder who found it necessary to have six unit cards sizes (and not all proportional) for the 2d and 3 more for 3d versions, I hope that whomever hurt you to this point can’t hurt you anymore.

Things this mod might do in the future:

– add one or two tierV units, especially if I remove the argive axemen there.

Don’t forget to provide feedback and rate!

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