Alchemical Armory
Want a little more combat variety before you start dabbling in light and shadow?
This mod adds more weapons to craft using the Alchemy Engine!
Information with * is subject to change.
Currently includes:
Icon
Name
Description
Recipe
Damage
Uses

Houndsbane
Gnaw away at your physical foes. Deals less damage against incorporeal mobs such as ghosts, shadow creatures, and gestalts.
4x Hound’s tooth
1x Rope
1x Log
1x Rope
1x Log
59.5
44.625 (VS. otherworldly)
44.625 (VS. otherworldly)
100

Rock n’ Sock
Looks soft, but packs a punch against groups. Can hit multiple enemies in a radius, but has less durability. Returns some of its materials upon breaking.
4x Silk
5x Rocks
5x Rocks
34
75*

Javelin
Made for throwing. Deal a lot of damage from far away, but you’ll have to pick it back up.
3x Marble
2x Twigs
2x Twigs
149.6
20

Bony Dagger
Cut through otherwordly beasts. Only slightly better than a spear unless you’re fighting incorporeal mobs.
2x Bone Shards
1x Twigs
2x Ashes
1x Twigs
2x Ashes
40.8
81.6 (VS. otherworldly)
81.6 (VS. otherworldly)
125

Flail
Swing from a distance. Get some decent damage with half the additional range of a Tail O’ Three Cats.
2x Twigs
2x Cut Stone
1x Rope
4x Stinger
2x Cut Stone
1x Rope
4x Stinger
42.5
150
Configs will be added in a later update.