tiny building UI
Too many buildings to filter through? This mod hides all descriptions and effects when constructing new buildings, making the building selection interface much more compact!
May conflict with other mods that modify the holding UI,If you need to manually resolve conflicts, find `Crusader Kings IIIgameguiwindow_county_view.gui` (or the corresponding mod file) and search for `dynamic_content`, then delete the entire containing hbox:
hbox = {
name = "dynamic_content"
layoutpolicy_horizontal = expanding
margin = {5 5}
text_multi = {
layoutpolicy_horizontal = expanding
layoutpolicy_vertical = expanding
margin = {5 0}
text = "[GUIPotentialBuildingItem.GetBuilding.GetTypeDescription]"
default_format = "#F"
autoresize = yes
max_width = 280
min_width = 280
}
vbox = {
spacing = 8
hbox = {
layoutpolicy_horizontal = expanding
margin_left = 10
text_label_left = {
layoutpolicy_horizontal = expanding
datacontext = "[GUIPotentialBuildingItem.GetBuilding]"
text = CV_BUILDING_LEVEL_AND_NAME
autoresize = no
}
}
text_multi = {
layoutpolicy_horizontal = expanding
layoutpolicy_vertical = expanding
autoresize = yes
max_width = 355
min_width = 355
text = "[GUIPotentialBuildingItem.GetBuilding.GetEffectDescriptionAtProvince( Character.Self, Province.Self )]"
margin = { 15 10 }
background = {
using = Background_Frame
}
}
}
}
