Colossal World

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Author: E. Wolfe

Last revision: 8 Feb at 12:47 UTC

File size: 85.56 KB

On Steam Workshop

Description:

Increases all world sizes to 21120 tiles, which is 60% larger than huge. Based on the original Larger than Huge map mod. This mod tweaks some of the world generation settings to fit the colossal size better.

FEATURES:
  • 60% larger map size.
  • Strategic and luxury resources have been increased in quantity to keep up with the map size.
  • Base natural wonder count is now 15 on normal and 30 on abundant, which is every possible wonder in the game.
  • Landmarks increased to 20.
  • Doubled all global pollution thresholds.
  • More land territory size options up to 90 tiles.
  • Increased Philosophy tech city cap to +2.

NOTES:
  • You should probably still select the "huge" world size setting because I don’t know if the other settings could influence factors other than map size in world generation. This game has a very weird world gen system and I don’t fully understand.
  • The Philosophy city cap was increased to allow civs to expand more in the early-mid game, otherwise the colossal map would have large portions of unsettled space.
  • I recommend playing with "crowded" independent people presence if you want a good number to spawn.
  • I also recommend playing with "normal" resource amount settings. "Abundant" has some weird generation properties.