marseu mod for Vanilla

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Author: marseu

Last revision: 24 Feb at 13:25 UTC

File size: 938.72 KB

On Steam Workshop

Description:

Overview

A diplomacy-focused mod aimed at reworking and deepening the diplomatic layer of the campaign while remaining aligned with the design philosophy of the base game.
The objective is to create more dynamic negotiations, meaningful long-term consequences, and complex geopolitical situations.

🔹 AI & Diplomacy Rebalance
🤖 Campaign AI Adjustments

Modified AI priorities when choosing diplomatic actions.

Adjusted acceptance values for diplomatic proposals.

Diplomatic negotiations should now feel more dynamic, less predictable, and more strategically engaging.

🔹 Treaty & Relationship Rebalance
📜 Treaty Relationship Values

Reworked relationship bonuses and penalties tied to treaties.

Adjusted effect durations

Examples:
Forced inheritance is now a bit harder to obtain.
However, once achieved, it has stronger and longer-lasting diplomatic consequences.

It is now possible to propose peace in exchange for breaking alliances or treaties, opening new strategic negotiation paths.

🔹 Betrayal & Reliability Rework

The effects and durations of betrayal-related actions have been rebalanced to create a more coherent diplomatic system:

Issuing an ultimatum is now less punishing to faction reliability.

Breaking certain treaties prematurely is now more severely penalized, both in value and duration.

This ensures that calculated diplomacy is rewarded, while reckless treaty-breaking has meaningful long-term consequences.

Constructive feedback is welcome and will help refine future updates.