642 Dark Ages – Submod Weaker Goths
– This Submod for 642 Dark Ages – Rise or Fall of Islam makes the Goths weaker.
– Savegame compatible, works for AI & Real Player
– The submod changes the faction trait of the Goths (watch screenshot)
– Less income, more recruitment and upkeep costs
– Please support the work of all modders and give all mods you use a "Thumbs Up"!
Some claimed the Goths were too strong. That’s right, the Goths perform very strong in most games. From a real history perspective, this would have been possible. The Franks had problems and AI like to solve the problems with the Basques, which the old Goths should have done as well. I personally like the strong Goths and I also wanted to have a larger faction that is easy to play. So now we all are the testers. Please write comments.
Have fun!
AD642 – the whole world in crunch. The Arabs overran Palestine, Syria, Egypt and Mesopotamia and advanced to the Persian highlands. The showdown there is imminent. The Byzantine Empire, led by the 12-year-old child emperor Constans II, is on the edge of a catastrophe. The tribes are becoming renitent throughout Africa. The Avars rage in the Balkans and in Italy the Langobards are out for revenge. Furthermore Turk tribes threaten the empire. The Persians are also in a two-front war and lost areas in the north to the Göktürk Khaganate. After the death of King Dagobert, the Franconian Empire was divided into 3 allied realms, two are run by children. The Slavians have their first realm, Sámová Riše, and the Thuringians are insurgent. In Britain everyone fights everyone as usual.