Industrial Mod V2.3

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Author: becquet28

Last revision: 28 Oct, 2025 at 18:57 UTC

File size: 128.78 MB

On Steam Workshop

Description:

The Industrial Mod V2.3

Guide below :
https://docs.google.com/document/d/1XlK1X4UHrhQa9BivVNUunA4wjwJeYgrXsJRRwIfFliw/edit?usp=sharing

contains +130 new buildings/evolutions
which represent +200 new models

————- Special Thanks —————
– tasjek (testing)
– AlksEU (designing)

———- Description ————-
Sometimes, it could be hard to produce some resources.
This mod add new ways to produce resources.

———- Important notes ————-
This mod is designed to fully work on Temperate and Valdivian forest maps
Think to add the industrial vehicle mod also 🙂

———- Content V 2.3 ————-
– (New Buildings) Add 1 model for Biomass burner evolved
– (New Buildings) Add 1 model for Basic air filter
– (New Buildings) Add 1 model for Basic dual air filter
– (New Models) Almost all building now has a variant

———- Content V 2.2 ————-
– Overhaul settings to makes the mod easier and more fun to play.
(Maximum pollution increase to have strike)
(radius increase for required logistic centers and trading dock)

———- Content V 2.1 ————-
– (New Buildings) Add 1 model for Food Business Center
– (New Buildings) Add 1 model for Wood Business Center
– (New Buildings) Add 1 model for Iron Business Center
– (New Buildings) Add 1 model for Steel Business Center
– (New Buildings) Add 1 model for Goods Business Center
– (New Buildings) Add 1 model for City Business Center
———- Content V 2.0 ————-

– (New Buildings – VALDIVIAN FOREST ONLY) Add 1 model for Red Fruits Export Complex
– (New Buildings – VALDIVIAN FOREST ONLY) Add 1 model for Yellow Fruits Export Complex
– (New Buildings – VALDIVIAN FOREST ONLY) Add 1 model for Lilac Fruits Export Complex
– (New Buildings – VALDIVIAN FOREST ONLY) Add 1 model for Black Fruits Export Complex
– (New – VALDIVIAN FOREST ONLY) Iron & Steel Import Complex can now export Valdivian Fruits

———- Content V 1.9 ————-
– (Rebalance) increase range by 1 of trading import/export port of needed logistic centers and trading port to facilitate maritime trading.
– (Rebalance) increase range by 1 of trading import port of needed trading export port to facilitate maritime trading.
– (New Buildings) Add 2 models (open/closed) for the Trading Import Port Food
– (New Buildings) Add 3 models for Modern fishing port
– (New Buildings) Add 2 models for Modern fishing ship

———- Content V 1.8.3 ————-
– (New Buildings) Add 2 models (open/closed) for the Food Import Complex

———- Content V 1.8.2 ————-
– (Rebalance) Increase the threshold of acceptance pollution for logstic centers to go on strike. So they will now stop working at 15 pollution instead of 12 previously
– (New Model) Add 2 models for the Air Purifier
– (New Model) Add 2 models for the Dual Air Purifier

———- Content V 1.8.1 ————-
– (Patch) correct dual air purifier to act as one building and avoid double the effect
– (Patch) remove all buildings which was using wood in desert game to avoid the error message.

———- Content V 1.8 (The Mars Conquest) ————-
– (Patch) Rename the Mod
– (Patch) Change icons color
– (New Buildings) Add 8 models for the Lab Zone
– (New Buildings) Add 7 models for Small laboratory
– (New Buildings) Add 3 models for Dormitory
– (New Buildings) Add 1 model for Bioloy laboratory
– (New Buildings) Add 1 model for Sociology Institute
– (New Buildings) Add 1 model for Cereal Laboratory
– (New Buildings) Add 1 model for National Institute of Advanced Research
– (New Buildings) Add 1 model for Space Agency
– (New Buildings) Add 1 model for E-tronics
– (New Buildings) Add 1 model for Star Rockets
– (New Buildings) Add 1 model for Astronaut Agency
– (New Buildings) Add 1 model for Radio Telescope
– (New Buildings) Add 2 models for Rocket Launching Pad
– (New Buildings) Add 2 models for Space Control Command

———- Content V 1.7.1 ————-
– (New Buildings) Add 1 model for the Dual Air Purifier
– (New Model) Add 1 model for logistic Center on Strike

———- Content V 1.7 (The Strike Update) ————-
– (New Logic) Add the ‘strike’ logic. If there is too much pollution around your logistic centers, workers will go on strike and stop working, causing a possible lot of trouble for your surrounnding trade activities.

– (Patch) Correct population problem in mountain biome
– (Patch) Correct population problem in ruins biome
– (New Model) Add ‘snow’ model for all buildings when playing in the mountain biome
– (Rebalance) wood export complex now cut trees in a wider area at a faster rate
– (New Buildings) Add 5 models for Logistic Centers on Strike
– (Rebalance) You can now build air purifier closer each other to help you fight against strike more effectively

———- Content V 1.6.1 ————-
– (New Buildings) Add 1 model for the Biomass Burner

———- Content V 1.6 and older ————-
– lot of things