FTD2 PVP mode & base version
Available now!
A Tower Defense PVP mod for Forts inspired by Bloons Tower Defense Battles (BTDB2),
build your base and defend it from the enemy FORTS while launching your own!
This mod includes:
-new FORTS and TITANS
-automatic defenses
-Ultimate Weapons
Review statement of Frazzz: "It’s awesome!"
Alternate wave defense gamemode: https://steamcommunity.com/sharedfiles/filedetails/?id=2937400602
Map for alternate gamemode: https://steamcommunity.com/sharedfiles/filedetails/?id=2938581056
FTD2 base version/PVP -by Dark_Slayer3000
Boss-Fight Map:
https://steamcommunity.com/sharedfiles/filedetails/?id=3004589767
Massive commander update for PVP!
Here are the new commander changes:
Scattershot:
Dense TITAN launcher sends 6 Dense TITANS
Ability:
Ultimate Shotgun is extremely Accurate
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Seep:
Primary path FORT/TITAN launchers +1 Population cap
Ability:
all shrapnel is 3x as effective. Boosts mortars, rockets and missiles
Ultimate rocket explosion has 3x damage and pierce
Your FORTS and TITANS have 32% greater thrust
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Shokenaugh:
Population Cap for T3 TITANS increased by 1
Ultimate Beam reloads 25% faster
Ability:
Max level FORT launchers launch T1 TITANS.
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Buster:
Ability:
Projectiles with uranium rounds have tripple pierce, damage and shrapnel
Ultimate 20mm Cannon shoots depleted uranium rounds. Warhead collides with TITANS and FORTS
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Moonshine:
Ultimate Turbine produces double energy.
Ability:
AOE weapons gain EMP shrapnel
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Phantom:
Ultimate minigun does double damage.
Ability:
Machinegun bullets have 50 pierce, 5 damage.
Weapons cost 20% less to build and upgrade.
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Architect:
Two of each kind of Ultimate can be build.
Ability:
Mine Efficiency Upgrade gets completed 4x faster.
Upgraded Storages produce resources.
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Overdrive:
Efficiency costs +400 metal for mines and +2500 energy for turbines
Launchers are more expensive but efficiency upgrades take half as long.
Ability:
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Hurricane:
TITANS have drag reduced from 64 -> 40 wich makes them faster.
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Firebird:
Launchers reload faster & fire their portals much further.
Ability:
All projectiles release incendiary shrapnel when they get destroyed.
Mortars & Firebeams have 3x pierce & 3x damage.
Mortars & Firebeams have 3x pierce & 3x damage.
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Warthog:
Launchers fire two portals at a higher price and slower reload.
Ability:
Artillery and beams reload very quickly, 25% damage and pierce bonus for artillery.
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Eagle Eye:
FORTS release an unstoppable cash drain FORT against your enemy.
Ability:
Explosive Bullets gain 1 shrapnel for each pierce.
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Pinchfist:
Weapon metal build cost reduced by 20%.
Ability:
FORT Launchers produce ressources
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Spook:
Snipers can damage Launchers.
Ability:
Smoke Launcher and plasma laser are twice as effective!
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Armordillo:
Ultimate Weapons drain half as much storage and resources,
Ability:
All projectiles do +5 damage, except for shrapnels.
Required items:
Click the title to search on this site.
FTD2 wave defense — Steam Workshop
FTD2WaveDefenseGreatBastille — Steam Workshop