Combo Techs

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Author: Enchanteur

Last revision: 19 Jul, 2019 at 17:53 UTC

File size: 54.95 MB

On Steam Workshop

Description:

COMBO TECHS IS A MONSTER MOD !
+ 87 new Technologys
+ 150 new Improvements
+ 15 new Districts
+ 1 new Wonder
+ 50 new Units
+ 78 new Items

==UPDATE 19/07/2019== :
Number of techs per Era: the player can now choose between 9, 12, 15, and 18 techs/era, in the menu used to choose the speed of the game.
Sky Of Eternity: to prevent lags, the vision bonuses have been slightly decreased, and a VisionHeight bonus (similar to TrueSight) has been added for each one, to force the game to ignore the calculation of obstacles.
Mythics Items: I had modified some of the abilities by thinking they didn’t work. In fact, it was just that it doesn’t display directly on the unit model screen (it’s not very convenient, but there’s no way to fix it). Some capacities currently have this defect. In a next release, I will restore what I removed because it works. And I completely forgot that I tested them all two years ago.

==FEATURES== :
– Look at screenshots.
– 18 technologies to search for by era.
– The IA knows how to use new content.
– Many game mechanics oriented towards combos, such as in trading card games.
– Real choice of technologies at the beginning of the game (no Mill Foundry obvious).
– Increased Empire Plan costs.
– More difficult winning conditions.
– No turn limits.
– If you have too many resources, this mod offers you luxury products that are really overpriced !
– Works better with the Progressive Difficulty mod.
– Note: Progressive Difficulty is even essential, because Combo Techs offers many new Improvments, and without Progressive Difficulty, the risk of Snowball is much higher because of the accumulation of Improvments that give bonuses to resources.

==COMPATIBILITY== :
– Combo Techs is an extension, not a Standalone, so it can be mixed with other mods.
– The compatibility is good, because Combo Techs focuses on adding content.
– Do not use Mods that change the number of techs per era.
– Compatible with mods that add or modify technologies, unless these mods use the same locations on techs map.
– Example: compatible with Military Revolution (Ninakoru), provided you load Combo Techs afterwards.
– For safety, place Combo Techs among the last mods of the load order.

==ISSUES== :
– The information popup of the Item technologies of the mythical units stubbornly refuses to appear. These are the 3 technologies with an EYE.
– The wonder "Sky of Eternity" does not display a sexy screen at the end of its construction.
– The English translation is not the best….
– I can’t promise a perfect balance with so much content.
– Ressource limits 9999 don’t work.

==MY MODS LIST== :
I play Combo Techs with this Mods load order…
01 – Endless Heroes (Ninakoru).
02 – Expanded Hero Market (Vacuity).
03 – Endless Leveling (Kertu71).
04 – Re-Items (Ninakoru).
05 – Dust-Powered Items (Ninakoru).
06 – Improved AI (Ninakoru).
07 – Progressive Difficulty (Enchanteur).
08 – Combo Techs (Enchanteur).
09 – World Generator Full Customization (Enchanteur).
Guaranteed fun to play, and gameplay radically different from the ordinary !

==FULL FRENCH LOCALIZATION== : All others localisations are copys of the English one.