Improved Khufu Legacy

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Author: IfThenOrElse

Last revision: 13 Sep, 2024 at 09:34 UTC

File size: 459.71 KB

On Steam Workshop

Description:
This mod improved the Khufu legacy by reducing the construction time of some of the wonders. It also adds a new upgrade for all unique monument outposts on the map for factions who have the Khufu Legacy

Why I made This mod:

  • There was a tradition in ancient Egypt for refurbishing, renewing and keeping the tombs, temples and monuments of previous rulers in good condition. This was often done to improve the legitimacy of the current ruler. I wanted to have this represented in the game, and the Khufu legacy fit that.
  • I also wanted to make this legacy more interesting, it felt like the least powerful one in the game. My hope is that this can help Khufu players do a tall build and still dominate the court 🙂

The changes:

All Khufu’s monuments have had the build times reduced.

  • Great Pyramid foundation stage reduced from 12 to 6.
  • Great Garden foundation stage reduced form 9 to 6.
  • Great garden embellishment 1 stage reduced from 12 to 9.
  • Colossal Statues foundation stage reduced from 12 to 9.
  • Black obelisk foundation reduced from 12 to 9.
  • Black obelisk embellishment 2 reduced from 12 to 9.
  • Mortuary Temple foundation stage reduced from 12 to 6.
  • Mortuary Temple embellishment 2 stage reduced from 12 to 9.

All 20 of the unique monuments on the map have had their legitimacy reward increased to 10.
Except for the temple of Abydos/Abdju and the Giza complex, which are 16 each.

Note for modders:
I think these new building levels could do whit a bit more buffing, if anyone wants to collab to help make them a tad more powerful with campaign effects, ping me on Discord!

Also, I tried to update the text for the Khufu ui to include something, but it hasn’t worked, if you find a fix, let me know!

New Monument level FAQ:

  • If you lose the refurbished monument, because the region is taken, it should automatically downgrade.
  • You can choose to demolish the T2 monument but it will default back to the original version.

Compatibility:
I’ve tried to make this as compatible as possible. But overhauls are ungainly beasts and I can’t guarantee it works with them.

Thanks:
Thanks to kelly for helping me overcome an issue with building visibility and Calamitys for pitching in to problem solve. Thanks to folks in the Pharaoh modding channel too (including CA) for general advice and tips whilst I cracked on with the mod.