Reworked Unit Economy
Hi All,
This mod changes how the unit economy works to make battles more impactful as well as the overall campaign more dynamic.
The basic changes are:
-Unit recruitment costs increased by 150%
-Unit upkeep decreased by -35%
Impact on gameplay:
-Players and AI are now able to field more units for a more dynamic campaign.
-Each battle matters more; losing an entire army might mean the player or AI are unable to quickly recover if they do not have enough resources stored.
-Planning the campaign matters more in terms of preparing resources. Losing too many units during the campaign might strain your economy.
At the moment, units are rather cheap, but their upkeep is very high. This means it’s a bit difficult for players and AI to field a lot of units, but at the same time, once an army is defeated, a lot of resources are freed to quickly rebuild another stack. With my mod, winning or losing has a much larger impact, and it’s less likely for AI to get full stuck right after a large defeat.
Compatible with:
All patches and mods.
If you value my work more than clients of Ea-Nasir valued his, feel free to donate to my Sumerian beer fund at:
https://www.paypal.com/paypalme/kam2150