Tao Qian Faction, Unique Units & Garrisons Rework

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Author: skm

Last revision: 29 Aug, 2021 at 14:02 UTC

File size: 403.56 KB

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Description:
What it does:

Reworks Tao Qian’s unique units to be more than worthless.
Added an additional (metal) unique unit.
Increases the number and quality of the units in his garrisons.
Added 2 unique buildings to his chain that complement his faction mechanic.
Text descriptions have been rewritten to reflect the changes.

Preamble:

It seems that CA created the Tao Qian faction as a placeholder for other events that were to happen in the dlc. As such, his unique units are worse than militia grade units, more expensive and hardly worthy of being called unique. This mod attempts to make them at least equivalent to Han faction regular troops, with some added bonuses to give them a little boost.
Tao Qian’s garrisons are under staffed and don’t really improve with upgraded buildings, so they now feature his unique units, unique captains, and more of them to boot!
The faction mechanic of displaced population is interesting, but I feel an opportunity was missed to take the 2 least attractive building chains (labor camps and granaries) and add something to them to boost the peasantry value.
Although both buildings have been changed, there was only room on the faction screen to display one of them.

Compatibility:

Should be compatible with any mods that do not edit Tao Qian’s faction.
Will work for 182 and 190 start dates.
Has not been tested with TROM, TUP or other overhaul mods.
You do not have to be playing as Tao Qian, changes should affect AI as well.
Requires new campaign. (not save game compatible)

Tested to work with:
Historic units model reskin (should be first in mod load order, IMO)
Deema’s mods
Drunken_PANDA’s mods
Guv’s mods (except Tao Qian faction mods)
THIS MOD
…..
…..
PUZZLE
MTU

Limitations:

Garrisons will update on turn 2, so you will have undermanned garrisons for a few turns, but you should be ok.
Reduced cost for labor buildings will affect ALL Han factions, but as nobody builds them, it should not be noticeable.

Changes:

Reworked Territorial units to be more worthwhile.
Added Territorial Infantry (metal) to his roster.
Increased number and quality of units in the garrisons.
Added Territorial Captains to his garrisons.
Changed Granaries (Food Stores) to give % peasantry income in addition to standard.
Changed Labor Camps (Migrant Camps) to give $ peasantry income in addition to standard.
See change notes (FWIW: listed just under the mod title pic) for further info.

Comments:

I’ve tested the new buildings and tried to make the additional peasantry income reasonable, but please let me know if they are OP.
Please leave a comment if you find any bugs or problems or if you happen to enjoy this mod!

陶謙勢力大修-中文版

https://steamcommunity.com/sharedfiles/filedetails/?id=2615894395
Chinese translation by Granto_P

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Required DLC:

These DLC should be installed in order to use this item.


Total War: THREE KINGDOMS - Tao Qian