Crit2CritDmg
If a weapon has a critical hit chance of over 100%, the excess value is converted into critical damage.
As you can see in the picture above once the Knife has over 100% crit chance the crit damage increases to x2.7. Calculation: 120% – 100% = 20% = 0.2 –> 2.5 + 0.2 = 2.7
It works with all objects that can critical hit but there seems to be some cases where the tooltip isn’t updated which is just a visual problem.
Inspired by Telecrab-Multicrits, probably incompatible with it.