Firing Arc 360
Did you miss the era of Rome 1 when your missile units didn’t wait to be facing their enemies in order to react and actually start shooting at them ? Look no further, this mod will bring exactly what you need. As I thought it was unfortunate that idling units didn’t behave more autonomously when it came to target acquisition, I modified every units’ firing arc in order to make them target enemy units whenever they were close enough. The men will individually orientate themselves in the direction of the enemy without disrupting the formation or losing time moving around, and shoot.
I did not test every units, but none that I have tested so far seemed to behave weirdly (such as arms and bows clipping and impossible firing stances). One issue could arise with the units which have the "fire while moving" ability, if they are supposed to be able to shoot while moving, but only in a certain direction, they are now able to shoot in every direction without re-orienting, changing the way the unit functions. I do not think this is an issue, but I would understand if it is for many people, and would correct the problematic units indicated in feedbacks. Something which can be a problem as well, is the firing range indicators are now all a circle, they are now a bit harder to read, but I do not know how to fix that, and I don’t think it will have that big of an impact.
All I did was modify the "firing arc close" column in the "battle_entity_tables", puting "360" in every cell. I am not sure yet about how it will interact with other mods working on that table, it should not have a conflict with most mods, but I cannot guarantee nothing wrong will happen. In the next days, I will try to see if I can improve the mod compatibility to the maximum that is possible (if it is not yet). It should be pretty easy to modify to one’s taste using RPFM. It should not need a new save, neither be needed for a save to load.
I hope you will enjoy it, I wish you the best.