EK2: Unchimmed Cyrodiil

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Author: SneakyBeakySpy

Last revision: 9 Mar at 23:01 UTC

File size: 418.69 MB

On Steam Workshop

Description:

"There is but one city in the Imperial Province"

Have you ever wanted to trudge through the thick mangroves of Nibenay, cutting through the brush with wares from across the Abecean to hawk at the markets in the Imperial City?

Have you ever wished to rust your scales in the red waters at the mouth of the Niben river?

Well, I thought it would be pretty fun to make a submod for that.

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What does this submod add?

– This mod reaffirms that CHIM is a concept made up by Vivec to seem like more of a God than he already is
– Brings Cyrodiil closer to its PGE 1e description
– Adds Jungles to Nibenay
– Makes Lake Rumare, the Niben River (and its distributaries) run red thanks to the reddened soil
– Changes the flatmap thanks to my terrible kitbash skills in photoshop
– Visually adds the Jungles, Wetlands and Floodplains onto the map
– Of course the barony terrains are changes as well, if we’re talking gameplay
– Adds the Niben River’s surroundings as a flood region for funsies

What does this submod NOT change?

– Any localisation
– No Barony changes
– Imperial City Islands
– Colovia at large (aside from being slightly more forested around Delodiil and Chorrol)
– Literally anywhere outside of Cyrodiil

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COMPATIBILITY

This mod should be compatible with just about any submod that does not change the terrain types and map gfx. Anything affecting the map would require a compatch. (Let me know if you find any mod combinations that nullify one another and I’ll think of something).