Adaptive Shield
Adaptive Shield
The ducks have started using shields to adapt to the planetary environment.
Harmony mod is required.
Enemy Shield
- Enemies are granted a shield proportional to their max health (Normal difficulty: bosses/elites 60%, normal enemies 30%).
- Incoming damage is deducted from the shield first; health only decreases after the shield reaches 0.
- While the shield is active, enemies gain head/body armor bonus (base 0.5, +0.5 per 50% difficulty shield ratio, scaled down by current shield amount).
- The shield (enemies and player) is vulnerable to certain attribute attacks.
- When the shield is broken, that enemy is briefly stunned.
- 5 seconds after the last hit, the shield gradually regenerates (1% of max shield per second, minimum 1).
- A shield gauge is shown above enemy health bars.
Player Shield
- The player also has a shield scaled by level × multiplier, with a minimum of 10.
- Player shield regenerates only when health is at 100%; after the shield breaks, 5 seconds without taking damage triggers gradual regen at the set % per second (default 1%/s, option 0–5%).
- Stun when the player’s shield breaks applies only if max shield is 50 or more.
- A shield gauge is displayed above the health gauge in the bottom-left.
Options (ModConfig)
- Enemy shield / Player shield can be toggled separately. (Default: enemy shield on, player shield off)
- Difficulty: Easy, Normal, Hard, Very Hard, Hell (default: Normal)
- Player and enemy shield regen rate can be adjusted separately. Enemy shield also regens the same way starting 5 seconds after the last hit.
Shield ratio by difficulty — Normal is the baseline; normal enemies have half the shield of bosses/elites. Hard about 3×, Very Hard about 5×, Hell about 10×.
Download
HarmonyLib — Steam Workshop
ModConfig — Steam Workshop
Required items:
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HarmonyLib — Steam Workshop
ModConfig — Steam Workshop