Kinetic Based Debris Glue MP

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Author: Litttle_fish

Last revision: 12 Dec, 2025 at 09:38 UTC

File size: 228.28 KB

On Steam Workshop

Description:
Basically a more dynamic version of Debris In Peace in my code style with multiplayer support

Made with teardown_slimeutils[github.com] (used slimegcfunc.lua)
Multiplayer support!

What does it do?

This mod will evaluate debris around breakages, if it has low kinetic energy and is touching the ground or a building, it will be merged into the environment, similar to Debris In Peace, but without checking every single frame.
Instead, evaluation is based on breakage pressure for better performance.

But it will do something more than that:

When events happened around merged debris, they will be "revived" to rejoin physic calculations.
Debris will revive when:
– the player tries to grab a nearby merged debris
– the player entered a nearby vehicle
– destruction occurs around it

This way, debris won’t burden your game when idle, but will stay fully dynamic and destructible when needed!
Aaaaaaaaand this is a multiplayer-compatible version!