Boss Rush – 精简版
In this mod, you can purchase a new item, the "Boss Rush Ticket," from a vending machine.
After purchasing, go to the ship in the sewers and use the ticket to set sail for the BossRush-only battle area.
1. Purchase a Boss Rush ticket from the vending machine.
2. Go to the sewers and find the small boat.
3. Use the ticket to enter the map and interact with the road signs.
4. Begin continuous battles.
Mode A: Easily Defeated
- Limited waves, each wave features 1 Boss, until the boss pool is depleted.
- Fast-paced, suitable for practice, testing skills, and showing off techniques.
Mode B: Interesting
- Limited waves, each wave features 3 identical Bosses, until the boss pool is depleted.
- High-pressure battles, suitable for players seeking thrills.
Mode C: Infernal Purgatory
- Unlimited waves, each wave features x random bosses (default 3, configurable; more bosses mean more rewards)
- Each wave is stronger than the last
- A shop is available to replenish ammo
- If you’re lucky enough to encounter a boss from a different faction, a little strategy can allow you to reap the rewards.
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- A small reward is given for every 5 successful waves; reaching 100 waves will make you financially independent for life!
- Enough said, if you’re short on cash, come and get it! This mode doesn’t drop any chests; you only get cash rewards based on the boss you defeat. Perfect for fast-paced, action-packed players.
- After each wave, cash rewards are scattered at road signs. The more waves you successfully complete, the more cash is scattered, providing a visually satisfying experience.
Mode D: Starting from Scratch (demo)
- Infinite waves. Each wave features x random bosses (default 3, configurable).
- Entry Requirements: Enter the boss rush naked with a ticket.
- Random equipment given at the start.
- Random enemy equipment.
Challenge Mechanics
- You can learn about the boss mechanics of this mod from the courier, Awen.
- Boss spawn points are located around the edges of the arena. Walk carefully before determining the boss spawn location.
- After defeating each wave, you can choose to continue charging in the center of the arena, with an approximately **15-second interval** that can be adjusted.
- If random loot is enabled, the boss’s loot boxes can **pick up and put down** and can **block bullets** (configurable), meaning you can build your own defensive structures.
- Supports custom bosses from all other mods.
- You can leave the challenge at any time from the extraction point.
- **Death will result in the loss of all your items**, but the loot after victory is equally generous!
Mod Configuration- Custom wave interval time
- Whether boss random drop chests can be blocked
- Whether interaction is required between waves to start the next wave
- Randomize boss drops (the harder the boss is, the faster it is killed, the greater the probability of good drops!)
- Number of bosses per wave in Mode C
- Boss stat adjustment
- Customizable boss pool, press Ctrl+F10 to bring up the configuration
Already supports ModConfig Also supports reading configuration from the following path (requires game restart):
..Escape from DuckovDuckov_DataStreamingAssetsBossRushModConfig.txtUpdate LogThanks to Terraria for the sound effects and AI help (I couldn’t have done this alone without you guys)Join the group to experience the new content in advance: 977474966