Simply More Implants

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Author: Turnovus

Last revision: 7 Aug, 2025 at 23:54 UTC

File size: 460.07 KB

On Steam Workshop

Description:

Adds a variety of new, stackable implants that serve as straight upgrades. These implants can be obtained from quests and trading, or can be crafted as long as you have the required techprints.

In order to craft any implants, you will need medical components. Medical components cost about as much as advanced components, but require neutroamine to make.

Implants are split up into 2 tiers. Techprints for tier 1 implants can be acquired from outlanders as well as the empire, while tier 2 techprints are empire-exclusive.

Included implants are as follows:

Name
Cost
Usage
Notes

bionic gyroscope
1 med. component, 15 plasteel
Increases melee hit and dodge chances
Requires a high melee skill to use effectively

wayfarer implant
1 med. component, 20 steel, 5 plasteel
Reduces stress and aids in foraging
Requires a high plant skill to use effectively

cellular stabilizer
1 med. components, 2 luciferium, 20 plasteel
Cures some age-related conditions over time
Slow, does not prevent new conditions

lumbar rig
1 med. components, 2 luciferium, 20 plasteel
Cures bad back and frailty over time
Slow, does not prevent new conditions

electromagnetic shield
2 med. components, 10 plasteel
Reduces the duration of brain shock

smooth voice modulator
1 med. component, 65 steel
Improves socializing and bartering, worsens intimidation and negotiating
Replaces rough voice modulator

rough voice modulator
1 med. component, 65 steel
Improves intimidation and negotiating, worsens socializing and bartering
Replaces smooth voice modulator

ophthalmic augment
2 med. components, 2 adv. components, 20 plasteel
Has a chance to increase the quality of crafted items
Requires high crafting and artistic skills to use effectively

painswitch
1 med. component, 5 plasteel
Knocks out the user if they reach their pain shock threshold
Meant for use with a painstopper

psychic foil skullplate
1 med. component, 1 psychic foil helmet
-80% psychic sensitivity
Replaces eltex skullplate

eltex skullplate
1 med. component, 1 eltex helmet
+30% psychic sensitivity
Replaces psychic foil skullplate

psycho-processor
2 med. components, 6 components, 15 plasteel, 15 gold
Passively generates research while the user is sleeping

bionic wind gauge
2 med. components, 5 plasteel
Increases shooting accuracy
Requires high shooting skill to use effectively

meditative refresher
2 med. components, 2 ind. components, 5 plasteel, 40 gold
-80% rest fall rate
Only active when the user is meditating

psychic assistant
2 med. components, 2 eltex, 10 plasteel, 60 gold
-15% psyfocus cost factor, -100 minimum neural heat

biocapsule
2 med. components, 15 plasteel, 450 silver
Increases biosculpter speed by 60% (120% for transhumanists)
Requires Ideology DLC

neural supercapacitor
1 med. component, 15 plasteel, 25 gold
Doubles the duration of neural supercharge
Requires Ideology DLC

Balancing is always a concern for me. If you feel that the cost, rarity, or effectiveness is too low or high, let me know in the comments below.

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