Beverage Expansion V1
⚠ Work in progress: some items are missing textures and may change. More updates coming soon™ ⚠
● Railgun – High-precision defense splitter. Highly effective against wood; stopped by 3 armor.
● Gamma Ray – Beam which ignores foreground bracing, damages metal, and destroys background bracing. Projectiles that pass through gain radiation damage.
● Crossbow – Strong low-tier impact weapon for collapsing unstable structures.
● Revolver – High Caliber Anti-metal weapon with a 3-shot capacity before reloading.
● RAM-B14 – Rapid Armored Missile Battery 14, a missile launcher that shoots 14 consecutive rockets, mainly used as Anti-Air, as it can be used to counter every single projectile in the game.
● Grenade Launcher – Destroys tightly packed armor, High damage in a small area.
● Gauss Rifle – High penetration power. Every 5th shot is a critical hit.
● Flywheel – Increases reload speed for all weapons by 15%, at a cost of 100 energy per second. Highly explosive.
● Forge – New T1 tech, unlocks our weapons.
Scattershot:
⭐ Active:
– Railgun fires 12 projectiles at a time with increased spread.
– Crossbow fires 3 projectiles at a time with reduced impact force.
– RAM-B14 fires 3 additional missiles with a proportional cost increase.
Seep:
🔷 Passive:
– Grenade Launcher and RAM B-14 take 10% less energy to fire.
– Grenades burst into incendiary mortars when destroyed.
⭐ Active:
– Grenades are armored against 1 additional hit and have 50% increased accuracy.
– RAM B-14 rockets have 50% more splash damage, are armored against 1 additional hit and have 32% greater thrust.
Shockenaugh:
🔷 Passive: Gauss Rifle critical shots fire Railgun shots instead.
Buster:
🔷 Passive:
– Gamma Ray firing energy cost and reload time decreased by 10%.
⭐ Active:
– Railgun, Revolver, RAM B-14, Grenade Launcher gain depleted uranium projectiles.
– Gamma Ray fires for 1 extra second at the cost of 8000 energy, but it doesn’t affect depleted uranium projectiles.
Moonshine:
🔷 Passive: Railgun can be buffed using Gamma Ray.
⭐ Active: Gauss Rifle always critical hits.
Warthog:
🔷 Passive:
– Railgun reloads 10% faster.
⭐ Active:
– RAM-B14, Crossbow, Revolver, Grenade Launcher, Gauss Rifle direct damage and splash radius increased by 25%.
– Railgun projectiles gain splash damage.
Eagle Eye:
⭐ Active:
– Crossbow and Revolver fire explosive projectiles.
– Railgun has a laser sight.
– Grenade launcher fires 1 extra grenade.
Architect:
🔷 Passive:
– Revolver and Crossbow build cost decreased by 20%.
– Crossbows can be grouped.
– Crossbow reload decreased by 2 seconds.
Hurricane:
🔷 Passive:
– RAM B-14 round period reduced by 0.04s.
– Flywheel consumes 20% less power.
– Grenade Launcher round period reduced by 0.04s.
Firebird:
🔷 Passive:
– Crossbow, Revolver are incendiary.
⭐ Active:
– RAM B-14, Railgun, Gauss Rifle, Grenade Launcher projectiles are incendiary.
– Gamma ray is incendiary. Projectiles passing through it become radioactive and incendiary.
Armourdillo:
⭐ Active: Revolver penetration damage increased by 30%.
– Made by Nex & Lex