STuRoK’s Overhaul 1

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Author: STuRoK

Last revision: 3 Mar at 18:44 UTC

File size: 3.22 MB

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Description:

Tons of QOL improvements, balance changes, mod integrations, etc.
I have made a series of Overhaul mods, which I separated from one big mod for various reasons.

This is the general main mod, that includes everything the others don’t.
This can be added to current games, and safely removed. New game is better
DLC’s supported

* Updated many descriptions to be more descriptive with actual buff info.

* Dwarfs = run and ladder speed +20%. Climb speed x2. default carry 3>4. fall height 3>4

* Level up experience modified. Level up faster, but not too crazy. More balanced. First 10 only a bit faster, but ~20 is the new 15. The numbers were so high that they basically guaranteed you didn’t get past 15. Now you get a few more dwarves.

* Mining = now get 1-3 of every mining resource, instead of 1. (that other mod that gives like 10 or more is wayyy too much.)

* Rings and Amulets got speed buff, increasing based on level. Miner amulet also boost Logger now. (they drop in my Loot Chests mod) can be purchased in the shop now.

* Skill boost equipment= -archer glove/grinding stone/etc = +20 flat to skill instead of 30% for better early/mid game, less at endgame, when you’ll replace them with rings/amulets.

* Recipes – various recipes altered/balanced, and some outputs increased.

* Training modules train your dwarves faster. 1x>3x / 5x>8x
* Tesla Tower has more range, now equal to other towers.

* Tech trees -removed a couple blockages. And updated to accommodate moving a few things up, like my backpacks and some utility that were too far back. I put these in this mod to avoid conflict in my other mods. If you use a mod that includes tech trees, no big deal, it doesn’t hurt my mods, just adds a duplicate to the techtree. (be careful with mods that do this, if they are old, you will be missing stuff in the game. Mine are fully updated)

* Shop prices adjusted and balanced. Shop items reorganized to put everything together, and in a more logical order for ease of finding everything.

* Starting items = Some coin per level- 10c first 5lvls. 15c next 5. 25c 11-15, 50c 16-20lvl.
Get a Revival elixir each lvl from 5 to 10. Start with 2 steel picks/axes, 1 door, hatch, and 3 buckets.

* All statues moved to furniture, now give Skill buffs of +10 to various skills, and comfort. Gunnar buff can stack now, and also does Logger, for example. Big statues take up less space, same size.

* Increased Healing of bandages 15>25%, and elixirs >75%.
* Beds no longer ‘wide’, can put plants and stuff between them now, or just put them next to each other.
* faster elevator, max height 30>100
* Explosion cheaper 20>10 mana. Imp max count 20>50
* torches/lamp lights +1 brightness
* obsidian miner cheaper 230c >100c. mines faster. can buy obsidian in the shop.

## My Overhaul mods are designed to be used together for overall balance and organization.
* Because this mod and the other Overhaul parts tend to buff the player, I balanced that with some increased spawn chances for enemies (which in turn gives a bit more coin and loot too), but made the toughest enemies not spawn til ~lvl 6 or 8. It’s not crazy, and this file can always be deleted if you don’t want it. Wave.xml

If you don’t have the DLC’s, you can dm me and I’ll try to help you. [email protected]

!!!!!!!!!!! SEE LINKS BELOW FOR FULL OVERHAUL SERIES !!!!!!!!!!!!!!!!

Rec Load order:
script mods
Loot Chests (I like them first on the screen, can do any order)
MithrilMan backpacks (to let main overwrite some things)
Overhaul – main (you’re here)
Overhaul – Loot n Coins – no dlc
Overhaul – Loot n Coins DLC
Overhaul – Weapons & Armor
Overhaul – Food
other mods