Native Units to Minor Settlements

If you liked this item, please rate it up on Steam Workshop page.

Author: StefanLaur

Last revision: 14 Aug, 2024 at 23:46 UTC

File size: 970.9 KB

On Steam Workshop

Description:

This mod adds native units as recruitable to minor settlements’ main buildings.

This is mostly to enhance AI army composition, as most factions don’t have access to a province capital and sometimes they overlook military buildings. In theory, there should be less AI armies running around made out of 19 tier 1 units.

Haven’t properly tested it in a long run campaign but technically it should make the game a bit harder as AI will have access to tier 2-4 units pretty early in the game (if resources allow it). I would suggest that yourself, as a player, still limit your recruitment to what’s available from military buildings (even if I don’t know how to make this available only to AI, so technically units will be available to you too).

This does not affect major settlements (province capitals) as you’re free to build military buildings there.

Should be compatible with most mods and is save game compatible. If I missed any region, please let me know. Also I’m open to suggestions in terms of units, as not all native units were added.

*In my tests, done on low upkeep and high starting resources, AI armies would have some tier 3 and 4 units by turn 10*