Strategic combat
Inspired by KAM2150’s Proper Combat (Warhammer) and Immersive Combat (Troy)
Current Changes:
- Reduced run speed across all units
- Increased charge and mass of chariots
- Reduced fatigue increase
- Slight increase morale penalty for unit losses
- Increased ranged reload time and melee attack interval time, increased hit chance
- Tweaked charge collision damage / knock down threshold
The changes are overall small to enhance the combat, rather than to rebalance it entirely.
Feedback is appreciated, especially in regards to chariot/cavalry charges.
Includes bug fixes from the Community Bug Fix mod, when applicable
Includes patch for Barracks Replacement Submod – WalnutPants Minor Faction Unit Rosters
Submods:
Submod for Recruitment Rework (+ Cohortroy’s unit pack)