Strategic combat

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Author: アルベルト Pietralunga

Last revision: 8 Mar at 16:28 UTC

File size: 948.77 KB

On Steam Workshop

Description:
Inspired by KAM2150’s Proper Combat (Warhammer) and Immersive Combat (Troy)

Current Changes:

  • Reduced run speed across all units
  • Increased charge and mass of chariots
  • Reduced fatigue increase
  • Slight increase morale penalty for unit losses
  • Increased ranged reload time and melee attack interval time, increased hit chance
  • Tweaked charge collision damage / knock down threshold

The changes are overall small to enhance the combat, rather than to rebalance it entirely.
Feedback is appreciated, especially in regards to chariot/cavalry charges.

Includes bug fixes from the Community Bug Fix mod, when applicable
Includes patch for Barracks Replacement Submod – WalnutPants Minor Faction Unit Rosters

Submods:
Submod for Recruitment Rework (+ Cohortroy’s unit pack)