Coordinate Guided Missile
Edit: I have uploaded "Coordinate Missile V2" which is not broken like this one so unless you like this one better please use that version instead.
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The update has slightly broken this build, it still functions enough to go in the direction of the target but it tends to go straight past smaller targets now. It works fine on larger builds as instead of going past it will hit them.
Even though it does not function as intended it still works as a missile. I will be releasing a fixed version soon and after that I will make a greatly improved version that uses stuff from this update.
So far one of the issues I’ve found with it is that random distance sensors are outputting into other sensors and muting them. this is not specific to just this build and is an issue with some of my other blueprints.
Even after fixing that there is still something else wrong with it though.
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This is one of trailmakers first coordinate & distance sensor guided missiles.
Simply aim the turret where you want to shoot and if it detects a potential target you should hear a beep. when you hear the beep left click to set the target position and the right click to launch the missile. The missile should then go to where the turret was aiming when you left clicked. If you aim too close to the turret then you will hear a lower pitched beep than normal which means that you are being blocked from setting the target position.
At the moment it is incomplete and still a protoype so it is not polished and has quite a bit of issues but it works pretty well so I decided to upload it.
Another version might be uploaded before the update but if it isn’t then I will definitely upload a way more practical version with huge reduction in size after the position sensor comes out in the next update.
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Controls:
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WASD to aim the turret
Spacebar/Ctrl controls how fast the turret turns
Shift to toggle scope
Left click sets the target position (Where you want to shoot)
Right click launches the Missile
G toggles the ability for you to shoot into the air instead of a surface
,/. or </> to control the distance it goes when shooting into the air (Defaults to the maximum of 1000m)
Arrow Keys & the +/- Keys control the target position offset (I don’t recommend that you use this but I included it anyway)
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List of issues:
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Vertically wobbles especially at long distances (Doesn’t really effect it’s accuracy but it does make it take a bit longer to reach it’s target)
Will sometimes blow up if you don’t give it enough time to set the position (Rarely does this)
Turret doesn’t account for its own position (Anchored to the ground so usually not an issue, just make sure to fully repair whenever you recall it)
It will sometimes drop out of the sky due to the distance sensors toggling the target position setting system leading to it being on when the position is 0 (A huge issue that is hard to fix without causing other issues, it’s also the reason the missile’s distance sensors are so severely limited in range)
A ton of other minor issues