AGOT Balance Tweaks and More Men at Arms
This is a mod that i made to play with my friends. Westerlands and reach is op in everything in original AGOT, i tried to fix this problem so we could play equally in all westeros.
What does this mod do:
Balances Men at Arms stats, terrain modifiers and counters. (Didn’t touch some of the units, i will update them as soon as possible.)
Also adds mines and farms from: https://steamcommunity.com/sharedfiles/filedetails/?id=3266548771 and balances them around AGOT economy.
Adds more unique Men at Arms to some cultures, titles and dynasties. Some of them have unique illustrations and some use vanilla ones. Illustrations are ai slop but i tried my best to make them look like vanilla.
All counters back to vanilla except below:
Skirmishers are now 150 men.
Archers now also counter pikemen.
Light Cav hard counter archers.
Pikemen counter just like vanilla except heavy cav counter is now 2x
Unique units have unique counters.
Almost all units are weaker in winters except Vale. Northern ones are stronger in winter.
Also terrain matters again just like in vanilla. All cultures have unique buffs and debuffs around particular terrains. Like Vale cavalry is not weak in mountains, Dornish units have desert buffs but winter debuffs are bigger etc.
Essos and Beyond The Wall is untouched.
Unique MaA List: Ones with house names are only recruitable if you are from that dynasty and hold the main title of that house. Some of them have weaker versions that you get if you capture the original house’s title. Ones with the title names are recruitable to everyone if you have the title itself.
North
Stark Sworn Swords, Stark Outriders
Karstark Loyalists
Umber Greataxes
Flayed Men (Bolton)
Blackguards (Dreadfort)
Vale
Eyrie Guards (Bloody Gate)
Rune Knights (Royce)
Gulltown Guards
Riverlands
Guards of Seagard
Blackwood Archers
Bracken Horsemen
Tullies can recruit Blackwood and Bracken units if both houses hold their original capitals.
Westerlands
Clegane Brigands (You can also get these if you hold the duchy of Casterly Rock and Cleganes hold the Clegane’s Keep)
Iron Islands
Iron Victory Crew (Pyke)
Harlaw Reapers (Duchy of Harlaw)
Blacktyde Chosen
Coastal Raiders (Cultural)
Reach
Highgarden Knights
Stormlands
Baratheon Sentinels
Dorne
Dornish Skirmishers (Cultural)
Dayne Sworn Swords
Crownlands
Dragonpikes (High Valyrian Cultural)
Dragonknights (Valyrian now has them in the original mod so i will add a light cav soon)
Most of the Men at Arms taken from https://asoiaf.cmon.com/ so they are somewhat canon. (Not really but still)
I am open to feedbacks and let me know if you want to add more Men at Arms.
Here’s some unnecessary info:
You can see all the edited units in: SteamLibrarysteamappsworkshopcontent11583103628688701commonmen_at_arms_types
(and change the values as you wish.)
If you want to delete special buildings, simply delete the history folder:
SteamLibrarysteamappsworkshopcontent11583103628688701history
(or you can delete them one by one by opening and editing buildings_westeros.txt in historyprovinces
