Underwaterworld

If you liked this item, please rate it up on Steam Workshop page.

Author: Emperor Herb

Last revision: 13 Mar at 08:37 UTC

File size: 196.1 KB

On Steam Workshop

Description:

This mod makes the oceans within the Agarthan layer playable. In base COE, the Deep Sea tiles in Agartha force any unit on them upwards into the Elysium Layer. We changed the Deep Sea tiles into Sea tiles and populated the Agarthan ocean with resources and Independents. Created by Oreo365, Boogeylicious, and EmperorHerb

"Underwaterworld" is the file name.

This mod features;

– A rework to the Oceans of Agartha
> Agartha has a fully explorable sea, populated with resource tiles and Independent units
> Modifies / uses terrain group -1129
– New rituals for certain factions/units and units to help them explore the Agarthan Oceans

A Core Mod;

– The idea is that other mod makers or creators can make use of the newly populated Agarthan Ocean, there are included "Dummy" rituals which can be used or copied by modded classes or factions
– If you have an idea for a water themed class and want to make use of the features of this mod, feel free to have this mod listed as a requirement
– Includes a "Mariner Captain" unit, which can be added to a class to allow them to reach Agartha’s Oceans

The new Agarthan Ocean;

The Deep Seas have been changed to Seas, and the void bordering the Agarthan Ocean have been replaced with Impassable Mountains.
Of the tiles that can be found in Agartha’s waters, there are corals (both kinds), pearls, and gem deposits, with the occasional coral tower or temple of the depths.
All newly added tiles will be protected by decently sized groups of independents, and some roaming groups can also be found.

Changes to Old Items;

– High Cultist
> The "Ceremony in the Deep" and "Greater Ceremony in the Deep" rituals now use terrain group -1129 instead of just Deep Sea tiles

– Units/Commanders
> The following units have been given a ritual that allow for them to planeswap between the oceans of Elysium and Agartha

# High Cultist Commanders;
– High Cultist, Starspawn, Elder Starspawn, Basalt Prince, Basalt King, Basalt Princess, Basalt Queen, Hybrid Cultist, Shambler Prince, Angler Queen, Void Lord, King in Yellow, Vastness, Yithian Sage

# Druid Commanders;
– Goddess of the Sacred Spring, God of the Sea

# Guildmaster Commanders:
– Admiral

# Necromancer Commanders;
– Mound King, Lich, Demilich

# Pale One Commanders;
– King of the Deep, Earth Reader, Earth Mind, Earth made Flesh, Ancient Commander, Pale One Commander, Olm Sage, Olm Farseer, Oracle of Allatu, Oracle of Apsu, Oracle of Rhuax, Oracle of Subterranean Fires, Oracle of Subterranean Waters, Oracle of the Dead

# Troll King Commanders;
– Lake Troll King

# Warlock Commanders;
– Warlock of Water, Great Warlock of Water, Champion of Waves, Sea Giant, Sea Titan, Queen of the Deeps, Queen of the Lake, Queen of the Sea

Future Updates or a separate mod / expansion

– Balancing and Bugfixes*
– User ideas and requests*

Compatibility

This mod is probably compatible with most mods, unless they edit;
> Terrain groups -1129
(results may vary)
Feel free to let me know if there an any incompatibilities, as far as I am aware there are none.

Current Bugs

> None that I am aware of

If you have any questions, problems, or errors with this mod, don’t hesitate to ask and let me know.

This mod is subject to being updated