Conquest of Elysium 5 Medium Overhaul
This mod is a series of changes/additions with the goal of improving the game without drastically overhauling/changing existing mechanics. Basically just taking things that seem off or incomplete and doing my best to tweak it.
*Most updates will be moved to discussions since page is getting lengthy"
Baron – Had monks/abbots with Bless but no means to improve it. Added a 25% chance to gain a bless effect to build monastery.
Dryad Queen – Burning groves made punishing this class too easy and in some instances you could be eliminated by early wildfire events. Groves are now non-burnable terrain.
Demonologist – Personal gate is basically paying to have your demonologist be killed. Cost is increased but now teleports entire army to Inferno, same with returning.
Druid – Ents were included in Legendary and Primal Summons despite being much weaker than other Primal summons. They have been removed from both rituals.
Hoburgs – This is the closest change to an overhaul. Ents are now exclusive to Hoburgs and there are 4 varieties with two being spell casters. Also new Burgmeister recruitment offers when one is not owned.
Markgraf – Hoburg villages now have 1 hand income and added iron graft ritual to upgrade flesh golems.
Pale Ones – King of the Deep now has fast heal so he isn’t made irrelevant by wounds.
Demonologist, Witch, High Cultist – Now have new level 3 rituals that allow for 100% success rate on their top summons but only at Magical Academies. These rituals are locked in at max cost and Demonologist destroys the academy.
Barbarian + Monkey Maharaja both start with a caster commander so they can immediately collect herbs/gems.
Old Wizards can upgrade Magic Libraries to Magic Academies for 500 Gold.
Items:
Obol gains Unaging, Hydra Bowl poison aura changed to poison spikes, Heart of Life is no longer cursed item so it can actually be given to non-living units.
P.S. Save your mod descriptions before you update. Update deletes the contents and you have to type it all out again =(