AI Doctrine Overhaul

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Author: Red Eyes High Dragon

Last revision: 3 Feb at 11:42 UTC

File size: 409.69 KB

On Steam Workshop

Description:

AI Doctrine Overhaul is a systems-level mod that improves how the AI conducts air operations in Sea Power.

The vanilla AI is intentionally conservative: airstrikes are spaced far apart, targets are handled sequentially, and strike groups often wait for previous missions to fully conclude before preparing the next one.

This mod reworks that behaviour to produce more active, realistic, and dangerous AI air operations, while remaining configurable and scenario-agnostic.

The result is an AI that:

Strikes more frequently

Handles multiple targets more intelligently

Maintains pressure instead of long pauses between missions

Scales well from small scenarios to large Cold War air wars

What This Mod Does
✈️ Improved Airstrike Tempo

Reduces artificial delays between AI airstrikes

Allows new strikes to be prepared earlier, rather than waiting for full mission completion

🎯 Concurrent & Multi-Target Operations

Enables multiple airstrikes to exist at the same time (configurable limit)

Allows strikes to be split across multiple targets instead of focusing on one at a time

What This Mod Does Not Do

To keep expectations clear:

❌ Does not add new aircraft or units

❌ Does not alter player aircraft behaviour

❌ Does not cheat for the AI (no infinite aircraft, no omniscience)

❌ Does not modify damage models or weapons

This is a doctrine and scheduling overhaul, not a balance or content mod.

Requirements

⚠ AnchorChain is required

This mod is loaded via AnchorChain and will not work without it.

Make sure AnchorChain is installed and functioning before using this mod.

Installation

Subscribe to this mod on the Steam Workshop

Ensure AnchorChain is installed

Compatibility

✅ Compatible with vanilla scenarios

✅ Compatible with custom scenarios

✅ Compatible with most balance, and unit mods

⚠ Load order: AnchorChain → this mod

This mod does not overwrite game files and is safe to remove.

Who Is This Mod For?

Players who want a more aggressive and believable AI

Scenario designers looking for higher AI pressure

Cold War air warfare enthusiasts

Anyone who finds vanilla AI air operations too passive

If you enjoy tense, sustained air combat — this mod is for you.

Final Notes

This mod focuses on AI behaviour, not spectacle.
Expect smarter scheduling, tighter strike cycles, and less downtime — especially in large or late-game scenarios.

Feedback and tuning suggestions are welcome.

📘 Usage Notes (Player-Facing)
▶ How to Tell the Mod Is Working

AI airstrikes occur more frequently

Multiple AI strikes may be visible simultaneously

The AI applies sustained pressure instead of long pauses

▶ Performance Considerations

Very high concurrency values may increase CPU load

Large airbases with many aircraft benefit most from this mod

▶ Safe to Disable?

Yes.
Removing the mod returns AI behaviour to vanilla without breaking saves.

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Anchor ChainSteam Workshop