Divine Magic Expansion
Priest Mages in Dominions are often quite sad, because their holy paths are of little use. This is especially true of H2s, who pray a premium for a capability that rarely is relevant.
This mod adds 31 new holy spells to the game, some unlocked by your pretender having the appropriate holy path. These should give priest mages a bit more utility.
Spells unlocked by god’s highest path:
Conduit of Fire – grants a heat aura to the caster.
Conduit of Gale – grants a debris shield to the caster, giving a partial air shield effect and doing passive damage to nearby enemies
Conduit of Cold -Grants a cold aura to the caster.
Conduit of Permanence – gives the caster magic resistance
Conduit of Mind – gives the caster spirit sight
Conduit of Undeath – causes the caster to revive as a soulless on death
Conduit of Life – grants 2 reinvigoration
Conduit of Trickery – gives the shroud of bewilderment effect
Conduit of Furor – causes the caster to go berserk
Madness to the Heathens – enrages enemy sacreds, requires the fire crosspath
Suffocation to the Heathens – causes fatigue to enemy sacreds, requires the air crosspath
Icy Grip to the Heathens – has a chance to encase enemy sacreds in ice, requires the water crosspath
Morass to the Heathens – slows enemy sacreds, requires the earth crosspath
Teleporation for the Faithful – randomly teleports a group of your sacreds, requires the astral crosspath
Frailty to the Heathens – weakens enemy sacreds, requires the death crosspath
Healing for the Faithful – heals friendly sacreds, requires the nature crosspath
Phantom Blades for the Faithful -grants some friendly sacreds phantasmal blades if they fail an MR check, rquires the glamour crosspath
Battering to the Heathens – your mage punches enemy sacreds from a distance, requires the blood crosspath
Generic Holy Spells:
Smiting Comet – shoots a fireball that causes the prison of fire effect
Shell of Air – grants twist fate and air shield to a small group of units
Summon Divine Swimmers – summons two very weak but sacred ethereal fish
Prayer of Titanform – enlarges a small group of units
Prayer of Warping – Cripples a small group of enemies with bad precision
Prayer of Transference – drains life from a nearby enemy
Prayer of the Stampede – enlarges animal and gives them increased attack skill
Chaos Hammer – Stuns a group of enemies with very random targeting
Blasphemy – possibly mutes and feebleminds a group of non demonic or undead enemies
Abysia National Spells:
Strength of the Volcona – as Strength of Giants but H2E1 to cast
Fury of the Flames – Berserks a small group and grants them the barkskin effect
Curse of Rhuax – slows a group of enemies
Anathemant Invigoration – grants reinvigoration
In the future I plan to expand the mod with national spells for some nations that are defined by their priest mages.