Coordinate Guided Missile V2
This is the second version of one of trailmakers first coordinate & distance sensor guided missiles.
Simply aim the turret where you want to shoot and if it detects a potential target you should hear a beep. when you hear the beep left click to set the target position and then right click to launch the missile. The missile should then go to where the turret was aiming when you left clicked. If you aim too close to the turret then you will hear a lower pitched beep than normal which means that you are being blocked from setting the target position.
At the moment it is incomplete and still a protoype so it is not polished and has quite a bit of issues but it works pretty well so I decided to upload it.
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Controls:
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WASD to aim the turret
Spacebar/Ctrl controls how fast the turret turns
Shift to toggle scope
Left click sets the target position (Where you want to shoot)
Right click launches the Missile
G toggles the ability for you to shoot into the air instead of a surface
,/. or </> to control the distance it goes when shooting into the air (Defaults to the maximum of 1000m)
Arrow Keys & the +/- Keys control the target position offset (I don’t recommend that you use this but I included it anyway)
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List of issues:
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Vertically wobbles especially at long distances (Doesn’t really effect it’s accuracy but it does make it take a bit longer to reach it’s target)
Will sometimes blow up if you don’t give it enough time to set the position (Rarely does this)
Turret doesn’t account for its own position (Anchored to the ground so usually not an issue, just make sure to fully repair whenever you recall it)
It will sometimes drop out of the sky due to the distance sensors toggling the target position setting system leading to it being on when the position is 0 (A huge issue that is hard to fix without causing other issues, it’s also the reason the missile’s distance sensors are so severely limited in range)
A ton of other minor issues