Tactical Fulton Extraction System

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Author: Rolton'sMods

Last revision: 19 Mar at 20:06 UTC

File size: 1.9 MB

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Description:

[Fulton Extraction System]
"They’re coming too? Roger that."

Tired of your slow-moving colonists trekking across the entire map to haul a single downed raider or a pile of precious gold? The Fulton Extraction System brings high-speed, vertical recovery to the Rim. Inspired by legendary battlefield recovery techniques, this mod allows you to "Fulton" almost anything directly from the field back to your home base.

NEW: [v1.6 Update] Global Logistics
The Fulton system is no longer limited to your home tile!

Now you can extract vehicles

Off-Site Extraction: Are you raiding a bandit camp? Exploring an ancient ruin? You can now Fulton loot and prisoners from Encounter Maps and Caravan Waypoints.

Home-Bound Navigation: Any target extracted while you are "away" will automatically enter high-altitude transit and land at your Primary Colony.

Inter-Map Transport: No more leaving legendary items behind because your caravan is too heavy. Just air-lift them home!

Key Features:
The Fulton Harness: A specialized tool that allows your colonists to attach high-tension balloons to targets.

Map-Wide Recovery: Target downed enemies, fresh corpses, or valuable items from any distance. Your colonist will travel to the target, secure the harness, and let the balloon do the rest.

Automated Logistics: Extracted targets don’t just disappear—rated for high-altitude flight, they will automatically drift toward and land at your designated Fulton Landing Pads.

Prisoner Acquisition: Extracting a downed hostile automatically processes them into your colony’s justice system upon landing, ready for recruitment.

Dynamic Visuals: Watch your loot actually lift off! Features custom flight animations and landing sequences with dust-puff effects.

How to Use:
Craft a Fulton Harness at any Machining Table.

Build a Fulton Landing Pad in an unroofed, open area at your home base.

Equip the harness and use the "Fulton Extract" command on a target (on any map!).

Note: Targets must be outdoors (unroofed). Hostile pawns must be downed before extraction.

Technical Details:
Version: Designed for RimWorld 1.6.

Save Compatibility: Safe to add to existing save games.

Smart Landing: If no Landing Pad is built, the system defaults to your colony’s standard drop-spot.

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