MA Sacred Beast :Fortune and Blood | Version 2.11[combat spells updated]
MA Sacred Beast Fortune and Blood
A land of sacred animals deep in the caves.
Investment-type Luck-oriented nation
The nation will grow faster by continuing to buy or summon two types of swans in moderation.
Race:
Animals, few Foul Spawns. Dark Vision.
No Extra gold and resources in cave forts.
The cost of hiring mercenaries is 50% higher than usual.
Commanders:
Sacred animals with summon ability and beast masters,
also able to wear head and 4 miscs.
Units:
Sacred animals with Scale Powers.
Animals that can be summoned by early spells are numerous but of poor quality.
Golden Swans and Silver Swans call fortunes.
Golden Swans also generate +1 gold/per month for current province.
Silver Swans also generate +2 resources/per month for current fort.
Magic:
Fire, Blood, Astral, Death, Water, few Earth, Air, Nature.
34 of Unique Spells.
Priests:
Strong.
Priests with reanimate can create manikins.
4 or higher levels Priests can bless non-sacred animals.
Prophet’s preaching calls good event.(Increases Event’s qualities in province with 5 lucks)
Research:
Weak.