Change Vegetation

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Author: Zorange

Last revision: 25 Mar at 17:36 UTC

File size: 398.32 KB

On Steam Workshop

Description:
Important Notice

This mod MUST be loaded together with Worldshaper Framework, otherwise it will not work.

With just this mod and Worldshaper Framework your checksum should be 39c1 as of 1.1.10. If it is ccfb, you are probably not loading the Framework as well.

Overview

This mod allows you to change vegetation over multiple decades. Cut down Woods, Forest and Jungle into Grasslands, turn Desert and Sparse into Grasslands, and turn Grasslands into Farmland, including the ones created by the previous Vegetation changes. You can also grow new Woods for Lumber RGO.

Detailed Features

1. Cut down Jungle into Woods over 40 years
2. Cut down Forest into Woods over 30 years
3. Cut down Woods into Grasslands over 25 years
4. Cultivate Grasslands into Farmland over 30 years
5. Cultivate Sparse into Grasslands over 40 years
6. Cultivate Desert into Grasslands over 50 years

7. Grow Woods for Lumber RGO over 60 years

8. Drain Wetlands over 50 years

Every change of Vegetation and draining Wetlands can be built alongside normal buildings, as it adds a location modifier for +1 construction capacity whenever it’s ongoing. It however also adds -20% local production efficiency.

After the completion of one of these buildings, it gets deleted after the month tick, and a permanent modifier gets applied to the location instead. This modifier is the difference between vegetation 1 and 2, so if "woods to grasslands" is applied to a woods, its sum of modifiers will work like a grasslands instead.

Multiple vegetation change buildings cannot be built at the same time, it is however possible to drain Wetlands while also changing the Vegetation.

Compatibility

● Not Ironman compatible
● Should be savegame compatible
● Should work with any mod

Issues and bug reports

Please report any issues, bugs, complaints and suggestions on Modern Day Mod Discord[discord.gg]

Notice for Modders

This mod is intended as an example of what can be done with Worldshaper Framework, and it is entirely the intention that other similar mods could get made, perhaps expanding on the changing of vegetation as a submod or standalone, or doing it entirely differently. If you are a modder and are making a similar mod and are having issues with the mod as an example or the framework, please contact me on Modern Day Mod Discord[discord.gg], i am happy to help.

Mods by me:
Change Vegetation
Worldshaper Framework
Pannonian Sea
Alphabetically Sorted Goods
Reversed Rivers

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Worldshaper FrameworkSteam Workshop