OAS 3: Silent Strike

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Author: Jim Slimonson

Last revision: 23 Mar at 00:43 UTC

File size: 198.24 KB

On Steam Workshop

Description:
Operation Atlantic Sentinel – Mission 3: Silent Strike

3rd Mission in a modern NATO vs Russian naval conflict.

Following increased Russian naval activity in the North Atlantic, a high value Russian carrier group has been identified operating within the AO.

• Intelligence confirms the presence of TAVKR Riga
• A critical component of Russian naval air power

You are now the hunter.

Two NATO submarines have been positioned on an intercept course and are closing on the target group.

• Escort composition unknown
• ASW coverage expected
• Situation is dangerous and evolving

Your presence remains undetected for now.

Situation

You are in command of:

• USS Miami (SSN-755)
• USS Jimmy Carter (SSN-23)

• Both submarines are submerged
• Approximately 30 nautical miles from the target group

Enemy force:

• TAVKR Riga (Aircraft Carrier)
• Escort composition unknown
• Likely ASW-capable surface and airborne units

• Enemy will respond aggressively once engaged

Mission

• Intercept the Russian carrier group
• Detect and track TAVKR Riga
• Develop a firing solution
• Strike and neutralize the target
• Evade enemy response

Additional Info

•A series following this mission will continue to expand into a full campaign.

•Please let me know if you have any questions, and leave feedback in the comments! Be sure to rate if you enjoyed!

Check out Mission 1 Here —-> Mission 1

Check out Mission 2 here —–> Mission 2

Check out Mission 4 here —–> Mission 4

•For the warning about outdated game version: Select ignore, all mods will work.

Setup & Troubleshooting

If you cannot find or launch the mission, check the following:

Mission Location
• Go to: Scenarios > OAS > Operation Atlantic Sentinel

Required Steps
• Ensure all required mods are enabled
• Open Mod Manager → Click “Sort”
• Restart the game if needed

If the game crashes
• Disable unrelated mods (mod conflicts can occur)
• Only use the mods listed for this scenario
• Re-sort load order after enabling mods

This campaign is only intended to be played with the mods listed as required in this post. Using mods other than exactly what is required, may and likely will cause glitches. Certain mods may alter or change the data for specific weapon platforms, if you have anything additional, it may cause issues with a specific weapon, a whole ship, or your game entirely.
Please ensure that you do the following for the best experience:
-Only have the installed mods for the scenario
-After downloading all required mods, ensure any mod directly not used for this scenario are turned off.
-Go to the Mod Manager Tab in game, enable the required mods, click sort.