Jurassic Arma – Raptor Pack FIX

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Author: Asmo

Last revision: 23 Mar at 18:14 UTC

File size: 112.74 KB

On Steam Workshop

Description:

Fix for original mod ‘Jurassic Arma – Raptor Pack’ by Ruppertle and AppleCalypsoNow
Original: https://steamcommunity.com/sharedfiles/filedetails/?id=332909923

Changes:
– Fixed code errors on init and dino placement
– Fixed FSM errors to restore Raptor behaviour
– Fixed Raptor UI not being displayed
– Optimizations and refactoring

Known issues:
– Error spam in logs due to ‘broken’ animations – does not affect mod functionality
– Raptor can stuck in ‘attacking mode’ on unconscious unit, they will reset once either the victim or raptor dies

Known quirks:
– There are two types of Raptors: ‘AI’ for playing against and ‘non-AI’ for playing as. Pay attention to what type you place in Editor
– Raptors operate on ‘nearTargets’ command with ‘isKindOf’ filter, meaning they will attack every unit, even on their own side. I’ve added setting ‘rup_raptor_targets_side’ to fix that (e.g.: place into init field ‘rup_raptor_targets_side = EAST;’)
– For the same reason, they will not attack raptors from the opposite side – no fix for that as of now

About this fix:
– It is provided ‘as is’ and was made purely to fix the beautiful original mod, not to expand on it
– I do not own any rights to original mod and can not accept feature requests
– ACE: I don’t play with ACE and can not add such compatibility as of now, sorry

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Jurassic Arma - Raptor PackSteam Workshop