Brogus Harsh Dynamic Movement Range
A working updated version of Hertz Dynamic Movement Range but with harsher values to immerse yourself in those slow artillery and fast cavalry based armies.
Made for myself mostly.
I just changed the code to actually effect the cavalry and artillery as well as made the values harsher as I said above.
Cavalry and chariots will provide less nerf to your movement.
Artillery will really slow you down if you have alot.
The Calculation
Each Unit has a weight, starting at 2 with the lord which leaves you starting at +10% campaign movement range
Any basic infantry or monster has a weight of 1
Missile, Spcl, chariot have a weight of (x/1.5+1)
Cavalry (x/2+1)
Artillery is worth (x*2.3)
Affects Ai
Very compatible I use over a hundred of mods and it works.