Southern Bandit Kingdoms Expanded
This is a compilation of my expanded settlements in the Pitts, The Crags, Stobe’s Garden and Greenbeach, containing the following:
Crab Town: https://steamcommunity.com/sharedfiles/filedetails/?id=3558490301
Iron HQ: https://steamcommunity.com/sharedfiles/filedetails/?id=3558550561
Crab Villages: https://steamcommunity.com/sharedfiles/filedetails/?id=3550326525
Reaver Camps: https://steamcommunity.com/sharedfiles/filedetails/?id=3564642711
Expedition 4: https://steamcommunity.com/sharedfiles/filedetails/?id=3559144157
Also adds the following:
– Ark overrides: If Valamon and the Crab Queen dies, the Skeleton Bandits take over the old factory; and if Elder dies, the Southern Hive infest the place. The death of the Southern Queen will end up with vagrants squattering among the ruins.
– Crab Town: If Valamon and the Crab Queen are killed, the Skeleton Bandits take these villages, together with their mechanical and smithy shops. If Elder is killed, the Southern Hive infest the place, with a robotics and trader shop. If the Southern Queen dies, the gurglers take over the settlement. Finally, if the Gurgler Boss dies, vagrants squatter among the ruins, together with a blackmarket bar and some drifters.
– Crab Village: If Valamon and the Crab Queen are killed, the Skeleton Bandits take these villages, together with their mechanical and smithy shops. If Elder is killed, the Southern Hive infest the place, with a small robotics and trader shop. If the Southern Queen dies, vagrants squatter among the ruins.
– Patrols for all factions will either strengthen or start spawning on these zones as their control grows.
This allows for a complete conquest of this region by either the Reavers, Skeleton Bandits, Crab Raiders or even the Southern Hive.