Holy Nation Expanded

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Author: MasterSteve343

Last revision: 1 Feb at 19:28 UTC

File size: 8.78 MB

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Description:

This is a compilation of my take on settlements related to the Holy Nation. It includes the following mods:

Additionally, it adds the following changes:
– Dust King Tower is renamed to Dust Outpost, Tower of Ninjas is renamed to Dragon Outpost, Deadhive overrun is renamed to Foglands Outpost, Ruined Holy Outpost is renamed to Borderlands Outpost, Holy Mine Ruin is renamed to Eastern Holy Mines, Farm ruins is renamed to Northern Holy Farm.
-Watchtower: The guardpost north of Okran’s Shield will be conquered by the UC if Valtena dies, it can be taken by the Flotsam Ninjas if Inaba is dead, the cannibals infest the tower if Moll dies, and if Meatlord is killed, the cannibal hunters turn it into a barracks.
-Scout Post: If Mani dies, the cannibals infest these places, if Cannibal Grand Wizard is killed, the Holy Nation conquers them, and if Holy Lord Phoenix is killed, the cannibal hunters turn them into outposts.
– Flotsam Safehouse: If Moll dies, the Holy Nation turns it into a small military outpost. If Lord Phoenix dies, a blackmarket bar under the Holy Nation Outlaws can be found.
– Rebirth: If Seta is killed, the garrison is diminished, but still remains unde r HN control; if Lord Phoenix dies instead, the Holy Nation Outlaws temporaly control the ruins. If both are killed, the Flotsam Ninjas take control, with a bar, Thieves Guild and armoury, as well as an Adventure shop can be found. If Moll dies, the Holy Nation Outlaws control de ruins, with a blackmarket bar and Thieves Guild to be found.
– Okran’s Fist: Valtena now resides here; and if the cannibals take control of the base, Meat Lord can move its HQ here.
– UC, Shek, Flotsam and cannibal patrols will start spawning as the factions gain more control over the former HN.
– The "Holy Nation citizen" start can start at Blister Hill, and a new "The Holy Mine Slaves" start spawns you at one of the Holy Mines.