Transfer Wonders to City Center (Enhanced Edition)
Update: I added an entry to the first page of the Civilopedia so it’s easy to see which wonders cannot be transferred.
Click to view the original version
Works better with "Loyalty Pressure 29 Tiles"
‧ Wonders no longer occupy tiles, giving you more room for districts and improvements.
‧ (Enhanced Ability) Each transferred Wonder provides +10% Food and +10% Production to all your cities, and an additional +10% Production when building Wonders. The bonus value can be selected in Advanced Setup.
‧ (Enhanced Ability) Each transferred Wonder provides +1 Movement or +1 Combat Strength to your Vampire units. Odd-numbered transfers grant Movement, while even-numbered transfers grant Combat Strength.
‧ A new “Wonder Transfer Report” button appears in the top-left corner; click it to see which wonders were moved in each city.
‧ Only the human player is affected; AI cities are left untouched.
‧ To avoid conflicts, the current release handles official wonders only. Wonders added by other mods (including “Harmony in Diversity”) can still be built but will not be transferred—support will be expanded later.
‧ UI text is available in English, Simplified Chinese, Traditional Chinese, and Japanese; other languages will default to English.
──────── Details ────────
1.Please avoid placing Great Works in Wonders scheduled for transfer, or they will be lost.
2.The following terrain-dependent or area-of-effect wonders will not be transferred:
Great Bath, Golden Gate Bridge, Panama Canal, Temple of Artemis, Jebel Barkal, Colosseum, Huey Teocalli, Great Zimbabwe, Machu Picchu, Statue of Liberty.
3.The Appeal bonus that wonders provide to surrounding tiles, as well as the Adjacency bonuses they offer, will disappear after transfer.
This is by game design. The tiles freed up by transferring the wonders are generally sufficient to compensate for these losses. Meanwhile, the wonder’s inherent yields and bonuses applied specifically to the wonder itself (e.g., the Follower Belief "Divine Inspiration": "+4 Faith from all wonders") will be retained.
4.If an unsupported mod alters the effects or properties of official Wonders, the transfer will apply the official version’s effects and properties.
5.This MOD cannot be used in multiplayer games. I may create a multiplayer-compatible version in the future.
6.Vampire units require the "Secret Societies" mode to be enabled.
7.Please do not enable both the Enhanced Edition and the Original Version of this mod simultaneously.
- Move Districts and Wonders
- Rest & Hydrate Reminder
- Move Districts and Wonders Patch DLL
- Villages: Human Only
- Adjust City Yields
- Destroy Districts & Wonders & City Centers
- Neigh-pocalypse Now
- Eureka/Inspiration Waste Warning
- Custom Start: Heroes
- Move Districts and Wonders Patch
- Transfer Wonders to City Center
- Single City Leader: Dorothy [NIKKE]
- Simple Builder Auto-Road
- Preserve Leader: DORO [NIKKE]
- Simple Preserve Enhancement
- Pacifist Leader: Doro [NIKKE]
- Transfer Wonders to City Center (Enhanced)
- Reversal Leader: Ade [NIKKE]
- Loyalty Pressure 29 Tiles
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Aztec Civilization Pack
Sid Meier's Civilizationu00ae VI: Persia and Macedon Civilization & Scenario Pack
Sid Meier's Civilizationu00ae VI: Nubia Civilization & Scenario Pack
Sid Meier's Civilizationu00ae VI: Khmer and Indonesia Civilization & Scenario Pack
Sid Meier's Civilizationu00ae VI: Rise and Fall
Sid Meier's Civilizationu00ae VI: Gathering Storm
Sid Meier's Civilizationu00ae VI: Portugal Pack