Limbus Company:Nail and Hammer
This mod is inspired by Project Moon’s Limbus Company.
Image assets are sourced from the Limbus Company Chinese Wiki.
Adds a new civilization and three leaders.
Please note that the English text has been machine-translated. I apologize for any awkward phrasing.
CIVILIZATION ABILITY:Fanatic
Gain an additional Military policy slot. Halves the time to build Encampments. Inquisitors can completely remove the presence of other religions. When defeating enemy civilization or city-state units, the religion of Nail and Hammer spreads to nearby cities, and you gain Faith and Gold equal to 100% of the unit’s Combat Strength.
UNIT:Heretical Inquisitor
Nail and Hammer (Medieval Era Unique Unit).Replaces the Man-at-Arms.+5 Combat Strength when fighting units that follow religions other than yours.Pillaging costs only 1 Movement point.
DISTRICT:Heretical Inquisition
Nail and Hammer (Unique District).Replaces the Holy Site and has a lower Production cost.This district possesses defensive strength and can perform a ranged attack.Adjacent Encampment districts provide a significant Faith bonus.Religious pressure from this city is increased by 100%.
LEADER ABILITY:Between Two Worlds
Upon entering a Golden Age or Heroic Age, you are granted a free technology and a free civic.Upon entering a Dark Age, all your cities receive one melee unit and one ranged unit.During a Golden Age or Heroic Age, all your cities gain +2 Amenities and +100% Faith.During a Dark Age, all your cities gain +100% Production toward units,Units gain +100% experience.
LEADER ABILITY:The Dreamer of Human Wholeness
Each Citizen in a city provides +3 Faith, exerts 1 additional Loyalty pressure, and increases Religious pressure by 100%.Upon activating a Great Person, 400 Religious pressure is spread to cities within 10 tiles.For every 3 followers of the religion founded by Kromer, you gain +1 Science, +1 Culture, and +1 Gold.
LEADER ABILITY:Self-destructive Purge
For each Military policy slotted, gain +1 Combat Strength.Each Citizen in a city provides +2 Production and exerts -0.5 Loyalty pressure. This effect is triggered an additional time if the city has a Holy Site, an additional time for an Encampment, and an additional time for a Government Plaza.The city can run a unique project that grants Loyalty per turn.
PROJECT:Enough…
While this project is active, each Citizen in the city exerts 1 additional Loyalty pressure. Upon completion, the city gains +4 Loyalty per turn.
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Rise and Fall
Sid Meier's Civilizationu00ae VI: Gathering Storm
Sid Meier's Civilizationu00ae VI: New Frontier Pass