Limbus Company:Liberation Alliance

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Author: 月虫

Last revision: 25 Dec, 2025 at 07:13 UTC

File size: 192.5 MB

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Description:

This mod is inspired by Project Moon’s Limbus Company.
Image assets are sourced from the Limbus Company Chinese Wiki.
Adds a new civilization and two leaders.
Please note that the English text has been machine-translated. I apologize for any awkward phrasing.


CIVILIZATION:Liberation Alliance

CIVILIZATION ABILITY:Technology Liberation
Starts with the ‘Writing’ technology unlocked, but Science output per turn is reduced by 33%.Each Specialty District in a city provides +1 Food and +2 Production. After the Renaissance Era, this bonus is increased by an additional +2 Production.Pillaging non-unique land improvements grants a bonus of Science. Capturing a city that is not a Free City triggers 2 Eurekas.

UNIT:The combatants of the liberation
Liberation Alliance Medieval Era Unique Recon Unit.Replaces the Skirmisher and has higher Movement.Gains +1 Movement when starting a turn in enemy territory.Pillaging costs only 1 Movement point.

DISTRICT:Liberation Workshop
Liberation Alliance Unique District.Replaces the Industrial Zone and has a lower Production cost. Unlocked by the ‘National Workforce’ Civic.Receives enhanced adjacency bonuses from other districts and provides Faith equal to its total adjacency bonus.Strategic Resource Stockpile capacity increased by 15 (on Standard Speed).

LEADER:Yi Sang

LEADER ABILITY:Crow’s Eye View
Each city may build one additional district, ignoring the usual Population limit. Constructing the first district in a city grants +100% Production toward it.Cities may also carry out a unique project that, upon completion, awards a large amount of Great Scientist points and a random technology.

PROJECT:Pensive
This project consumes a substantial amount of Production. Upon completion, randomly grants one free technology and a large amount of Great Scientist points.

LEADER:Dongbaek

LEADER ABILITY:Must Cover With Dirt
All cities receive +3 Amenities.Each time the world enters a new era, all civilizations suffer a -10% penalty to Science output.When a civilization is the first to research a technology from a new era, all cities in all civilizations lose 1 Amenity.Whenever a city completes a building, wonder, or combat unit, it gains Science equal to 25% of the production cost, increasing to 40% after reaching the Renaissance Era.