Limbus Company:Pequod
This mod is inspired by Project Moon’s Limbus Company.
Image assets are sourced from the Limbus Company Chinese Wiki.
Adds a new civilization and three leaders.
Please note that the English text has been machine-translated. I apologize for any awkward phrasing.
CIVILIZATION ABILITY:White Whale
Upon founding a city, it acquires additional territory. Citizens can work on Coast, Lake, and Ocean tiles.Building a Fishing Boat improvement triggers a Culture Bomb on adjacent unowned tiles.Coast, Lake, and Ocean tiles provide +1 Food and +2 Production."Whales" resources within your borders provide an additional +5 Gold, +5 Production, and +5 Faith.
IMPROVEMENT:Fishing Boat
A unique improvement unlocked with the Sailing technology. Must be built on Coast, Lake, or Ocean tiles.Provides +2 Production and +0.5 Housing.Provides an additional +1 Food when adjacent to coastal resources.After researching Cartography, provides an additional +2 Gold.After researching Mass Production, provides an additional +1 Production.
UNIT:Whaling Ship
Pequod (Unique Naval Unit)A unit with enhanced reconnaissance capabilities. Can construct Fishery improvements and possesses 3 Builder charges. Unlocked via the Celestial Navigation technology.
DISTRICT:Whaling Harbor
Pequod (Unique District)Replaces the Harbor and has a lower Production cost, offering higher yields per citizen.Adjacent Fishery improvements provide a Gold bonus to this district.The city gains +50% Production when producing naval units.
LEADER ABILITY:Compass/Compulsion
When triggering a Eureka, gain an additional amount equal to 3 turns of Science output.When triggering a Inspiration, gain an additional amount equal to 3 turns of Culture output.When triggering a Historic Moment, gain an additional +1 Era Score.All units gain +8 Combat Strength when fighting units with base Combat Strength equal to or lower than their own, and -4 Combat Strength when fighting units with base Combat Strength higher than their own.
LEADER ABILITY:Captain of the Pequod
Cities do not generate war weariness.When at war with a major civilization, all cities have 100% Loyalty and each citizen exerts +1 additional Loyalty pressure.For 10 turns after capturing an enemy city, all cities gain +100% Production.Upon researching Sailing, receive the unit "Starbuck".Upon researching Shipbuilding, receive the unit "Queequeg".Upon researching Cartography, receive the unit "Ahab".
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Rise and Fall
Sid Meier's Civilizationu00ae VI: Gathering Storm